Hi all,
I downloaded an HD installable Lemmings from https://atari.8bitchip.info/SCRSH/lemmings.html and when I start it from my SD4ST+ by double-clicking the START.TOS, It starts. But in the main menu, when clicking the 1 Player option, the game stops, and I see four bombs appear on the left.
What do the four bombs mean, and how do I fix this?
My STE has 1MB RAM and TOS 2.06.
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HD installable Lemmings crashes with bombs
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Reluctant16bitter
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HD installable Lemmings crashes with bombs
Atari 1040STE (4 MB RAM) | Sinclair ZX Spectrum +2A | Sony HB-F1XV MSX2+ (512 KB RAM, 7MHz Z80, WozBlaster OPL4, PowerGraph Light V9990) | Philips VG8235 MSX2 (1 MB RAM, 7MHz Z80) | Mitsubishi ML-FX1 MSX
- rubber_jonnie
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Re: HD installable Lemmings crashes with bombs
Bomb descriptions are here: ST Bombs
4 bombs is usually what you get on an STE when the FDD is not connected, but it could be anything. Is the game even STE compatible?
4 bombs is usually what you get on an STE when the FDD is not connected, but it could be anything. Is the game even STE compatible?
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
Re: HD installable Lemmings crashes with bombs
Please try this lemmings instead, I find these patched games to be far more reliable: http://www.klapauzius.net/Old_Games.html
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Reluctant16bitter
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Re: HD installable Lemmings crashes with bombs
That works! Thanks!
Can you point me to some docs on how these things work, what the bombs mean, I what I can expect?
Can you point me to some docs on how these things work, what the bombs mean, I what I can expect?
Atari 1040STE (4 MB RAM) | Sinclair ZX Spectrum +2A | Sony HB-F1XV MSX2+ (512 KB RAM, 7MHz Z80, WozBlaster OPL4, PowerGraph Light V9990) | Philips VG8235 MSX2 (1 MB RAM, 7MHz Z80) | Mitsubishi ML-FX1 MSX
Re: HD installable Lemmings crashes with bombs
The number of bombs equals the 68000 exception number. 2 is bus error, 3 is address error, 4 is illegal instruction. There are many.
https://www.atarimagazines.com/v5n3/Exc ... rrupts.php
In short: the program didn't behave and you ended up trying to run code that probably wasn't code.
BW
https://www.atarimagazines.com/v5n3/Exc ... rrupts.php
In short: the program didn't behave and you ended up trying to run code that probably wasn't code.
BW
DFB1 Open source 50MHz 030 and TT-RAM accelerator for the Falcon
Smalliermouse ST-optimised USB mouse adapter based on SmallyMouse2
FrontBench The Frontier: Elite 2 intro as a benchmark
Smalliermouse ST-optimised USB mouse adapter based on SmallyMouse2
FrontBench The Frontier: Elite 2 intro as a benchmark
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Reluctant16bitter
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Re: HD installable Lemmings crashes with bombs
Thanks for explaining and the link!
Atari 1040STE (4 MB RAM) | Sinclair ZX Spectrum +2A | Sony HB-F1XV MSX2+ (512 KB RAM, 7MHz Z80, WozBlaster OPL4, PowerGraph Light V9990) | Philips VG8235 MSX2 (1 MB RAM, 7MHz Z80) | Mitsubishi ML-FX1 MSX
Re: HD installable Lemmings crashes with bombs
Hey, that's my favourite kind of code!

