After a long day and running into multiple issues (it wouldn’t be me otherwise), we have a working H5CB.
If you forget the dead shifter, the dead MMU, and a non-collaborative CPU it was finally not too difficult to get it running
IMG_2316.jpeg (238.23 KiB) Viewed 1931 times
Next steps:
- test the Waveblaster
- modify a Sony drive to enjoy HD floppies
- Install a 16 MHz booster or a ST536…
IMG_2315.jpeg (181.5 KiB) Viewed 1931 times
Enough for today anyway.
Last edited by exxos on Sat Sep 26, 2026 1:07 am, edited 2 times in total.
Reason:Spacing around attachments corrected
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
Over the weekend I was burning some ROMs for the H5 and again forgot to byte swap the images thus losing some precious EPROM.
Most of the products here (H5, Dual TOS, ST536) uses a 16 bit PLCC EPROM which is convenient in terms of space, but requires byte swapping.
I was wondering why the byte swap can’t be done at hardware level : connecting D0–D7 from the EPROM to D8-D15 of the bus and D8-D15 of the EPROM to D0-D7 of the Bus? It would avoid byte swap of the ROM or did I miss something ?
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
Working fine but it’s mute…
I will troubleshoot the audio circuit later, I suspect the mixer chip didn’t like being unsoldered and resoldered using hot air. The one on the other H5 survived, but maybe this one was weaker or I took too much time.
Last edited by exxos on Sat Sep 26, 2026 1:08 am, edited 1 time in total.
Reason:Spacing around attachments corrected
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
Honestly, with most of the components and sockets already installed, this is pretty easy to build.
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
Ok, actually audio from YM is working fine although a bit noisy.
The S2 Waveblaster is not outputting any sound though ( it works fine on the other H5). I will need to go through the schematics to trace the issue.
On a different note, what is the purpose of the two pads located between ROM and GLUE ?
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
olivier.jan wrote: Fri May 02, 2025 5:55 pm
On a different note, what is the purpose of the two pads located between ROM and GLUE ?
You'll have to take a image as not sure which ones your referring to...
EDIT:
You mean this jumper ?
Capture.PNG (122.31 KiB) Viewed 1744 times
That's always been there.. Its to split DE or something when bus speeders were being experimented with. Really it needs to be removed these days.. Its jumped by a track anyway..