Hi,
I’m finishing the restoration of a Mega 4 motherboard and I’m considering adding a booster.
Would there be any reason to use the 16 MHz Booster instead of a TF536, knowing I have both available ?
At first glance, the TF536 brings more speed, more RAM and IDE while the 16 MHz booster might be more compatible. I’m I missing something ?
16MHz or TF536
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olivier.jan
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16MHz or TF536
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
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mrbombermillzy
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Re: 16MHz or TF536
I would ask you first what your intended use is for the Mega ST?
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olivier.jan
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Re: 16MHz or TF536
Very good question indeed… It was currently used mostly for games, a Mega STE being used mostly for other application (Music, Dev, etc…)mrbombermillzy wrote: 03 Oct 2023 16:29 I would ask you first what your intended use is for the Mega ST?
The idea behind the TF536 was to replace both with a powerful machine.
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
-
exxos
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- Posts: 28344
- Joined: 16 Aug 2017 23:19
- Location: UK
Re: 16MHz or TF536
Well the ST536 is what you would need. Its a 50MHz 030 CPU so its running way faster than 16MHz and the 030 has cache and fast-ram. You get what you pay for basically.
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olivier.jan
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Re: 16MHz or TF536
Ok, so I’ll go for the ST536 then :D
When I mentioned I had a TF536 available earlier, it was actually an ST536, so I will go for that one, the 16 MHz booster will go in a another machine.
When I mentioned I had a TF536 available earlier, it was actually an ST536, so I will go for that one, the 16 MHz booster will go in a another machine.
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
-
mrbombermillzy
- Moderator

- Posts: 2284
- Joined: 03 Jun 2018 19:37
Re: 16MHz or TF536
Yeah, the only real reason I can think of to go for the 68k booster, is if you are wanting exact timing on your code.
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exxos
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- Location: UK
Re: 16MHz or TF536
Yep, indeed a 030 will break pretty much all demos . Not sure about a 8MHz 030 with caches off.. presume it would still break something. But never really thought about it.mrbombermillzy wrote: 03 Oct 2023 17:44 Yeah, the only real reason I can think of to go for the 68k booster, is if you are wanting exact timing on your code.
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stephen_usher
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Re: 16MHz or TF536
Far fewer games will run with a 68030 processor relative to a faster 68000.olivier.jan wrote: 03 Oct 2023 16:32Very good question indeed… It was currently used mostly for games, a Mega STE being used mostly for other application (Music, Dev, etc…)mrbombermillzy wrote: 03 Oct 2023 16:29 I would ask you first what your intended use is for the Mega ST?
The idea behind the TF536 was to replace both with a powerful machine.
Most of PP's converted games get very confused as they check for the TOS version to determine the CPU type rather than honouring the cookies. (Very sily of him) To get most of his games working I have to switch my board to use a 512K ROM and use the Pak/3 TOS 3.06 ROM, then his loaders patch the games to be 68030 compatible as they think that they're running on a TT.
Intro retro computers since before they were retro...
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
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olivier.jan
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- Posts: 338
- Joined: 01 Jun 2020 08:00
Re: 16MHz or TF536
I see, I was more or less expecting this issue with the games. :( :(
So I guess I will not make it my main machine then.
I will use the 16mhz booster then and put this mega 4 motherboard in my mega 2 then.
The ST536 will go on the mega 2 motherboard, but I still need to find a case for this motherboard.
I guess the 2 mega stacked won’t be much bigger than the Mega STE.
So I guess I will not make it my main machine then.
I will use the 16mhz booster then and put this mega 4 motherboard in my mega 2 then.
The ST536 will go on the mega 2 motherboard, but I still need to find a case for this motherboard.
I guess the 2 mega stacked won’t be much bigger than the Mega STE.
Retro stuff
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
520 STF/ 1040 STE / Mega ST / 2 Mega STE / 2 H5
2 x 600XL with U1MB /SOFIA 2/ AVG CART / and a few 1050
Apple //c, Commodore 128, Mac Classic, SE/30, LC, IIvi and PB G3 (Clamshell)
Amiga 600 and a few 486 and 386.
Many Nintendo G&W and other electronic games from the late 70s/early 80s.
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Darklord
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- Posts: 1596
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- Location: Prestonsburg
Re: 16MHz or TF536
Odd. I've been able to play quite a few of the P.Pera patched
games that I've tried on my Pak 68/3 equipped STacy.
What titles are known not to work? I'd be curious to
try them out here and see if they won't either.
Thanks.
PS Of course, with the Pak boards you can always flip
1 switch and you're in 8mhz, TOS v1.4 mode...
games that I've tried on my Pak 68/3 equipped STacy.
What titles are known not to work? I'd be curious to
try them out here and see if they won't either.
Thanks.
PS Of course, with the Pak boards you can always flip
1 switch and you're in 8mhz, TOS v1.4 mode...
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