Nevertheless I will carry on with the show;
Today's bargain find was a DCTV unit for the Amiga with the extra RGB converter included:
Now Im still waiting for the unit to arrive, but from what I have read up on it, the ramifications were both huge and mainly passed by at the time.
Basically, its a unit that puts some 'magic cookie' pixels in the top few rasters of the display which then kickstarts (excuse the pun) the unit into displaying through its own custom framebuffer. Its fully compatible with the OS and can be switched in when needed.
From what I can glean, it uses a similar technique to the C64 to display extra colours (i.e. a bitpattern), but in this case, the colour count increases dramatically due to colour compression I believe, with 3bpp being able to display around 256000 colours and 4bpp managing around 2 million.
Now that's all well and good, you say; the PC/Rpi/etc can do that. However, the big thing here is the bandwidth of the thing.
Using 3 bpp to sling stuff around the screen is something easily attainable on the 16-bit class computers. If only Commodore (or indeed Atari) had developed this compressed bandwidth display system and included it into their machines... forget AGA!
Below is an example of the image quality on an Amiga.
I'm still waiting for it to arrive, but I was so excited, I just had to say something!
Oh and don't worry, I WILL attempt to get it to work on the Atari line if its at all possible!
