coonsgm wrote: 28 Jul 2024 19:07
agranlund wrote: 28 Jul 2024 14:13
TurboPower2 ? :)
Well then, I am 100% for more power. Turbopower is just that much better.
Haha.
No, TP2 is Test Point 2. DSTB has five test points and four have now been co-opted by other functions, but TP2 appeared available.
I had it in my mind that you talked about measuring the effectiveness of accelerators on games in one of your videos -- or perhaps it was in a forum post. Anyway, one of my old dev boards pulsed a line when a write was made to the video shifter registers. Implication being that a double-buffering switch was occurring. I thought I may add that to TP2 on DSTB1 by default.
With a suitable frequency counter, it lets you measure the instantaneous FPS of any double-buffered game. Just set up a vaguely stable and repeatable section of play and note the frame rate. Try again with the booster.
8MHz STRAM:
IMG_8015.jpeg
16MHz ALTRAM:
IMG_8014.jpeg
8MHz STRAM:
IMG_8012.jpeg
16MHz STRAM (game doesn't support running in AltRAM):
IMG_8011.jpeg
We can therefore conclude Stunt Car Racer isn't really CPU limited and is memory limited instead. It would need a patch to let AltRAM kick in, or a MSTE-style cache to get much boost.
Frontier, OTOH, because it supports AltRAM (by accident -- hard coded frame buffer addresses), gains a healthy boost.
BW
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