Terrible Fire 534 WHDload Problems

Help & news on accelerators from TF, Amiga, Atari, CD32 etc

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Bikerbob
Posts: 535
Joined: 10 Nov 2017 19:30
Location: Mississauga, ON

Re: Terrible Fire 534 WHDload Problems

Post by Bikerbob »

Well seems not much interest here in the TF534.

I am not sure how to test it. Amiga TEST kit works fine on my system with the only thing removed being the TF board and its IDE drive.

I dont have another machine to test it in. Many people think my issues are memory related. Was this a 534 issue? the crystal on this board is a 40mhz.

As I said. I can get into WB fine, I can run sysinfo.. and the benchmarks and nothing fails. Test kit does not work at all. and almost all WHD games fail.

I could sell it? But would love to know if the TF card is bad? or has issues? anyone with suggestions?

James
nils
Posts: 9
Joined: 14 Nov 2018 04:02

Re: Terrible Fire 534 WHDload Problems

Post by nils »

sometimes it helps to include things like Kickstart version and Workbench version
if you have mmulibs installed

what game and is it? and is the latest .slave file installed version of WHDLoad it's up to 19.1 now I think

is the processor a FULL 68030 or one missing MMU like a 68EC030

I have a full on 2 of my TFCards and a full in a GVP a530, but on some games I find the tooltypes 'NoMMU/S' and 'NOCACHE' or combinations oh and some games require PAL tooltype, and to have a PAL monitor device in DEV:monitors.

I also found on my setup if I had roadshow tcp/ip enable it would crashed on started WHDload there is a nonet config in whdload or I just disabled roadshow from running on startup of workbench
dalek
Posts: 232
Joined: 08 Nov 2018 11:03
Location: NSW Australia

Re: Terrible Fire 534 WHDload Problems

Post by dalek »

Is maxtransfer set to 0x1fe00 ?

I've also had FPUs (china relabelled) that were marginal at 40MHz but work fine at lower speeds like 33MHz. Try removing the FPU if you have one and see if that makes any difference.
Amiga_Yohan
Posts: 1
Joined: 20 Apr 2025 20:28

Re: Terrible Fire 534 WHDload Problems

Post by Amiga_Yohan »

I get the Exception "Access Fault" error too on my TF536 on some games. Ruff n Tumble is one,

most games gave Auto Vector error and the emulator 1111, fixed all of them with NoAutoVec and NoMMU / NoCache.

did someone find an way to get past the Access Fault "$B008 " error ?

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