@Badwolf
Here is a new build with the music/fastram bug fixed and some minor changes. The archive is executables only - just replace the existing binaries from BM v102 package.
https://www.dropbox.com/s/rxafgymwxib2u ... e.zip?dl=1
These are the standard binaries (bm03x is the closest 'standard' build for DFB1 but I suspect it will not be stable without additional DSP handshaking)
And these are some additional builds - variations on bm03x binary with increasing levels of DSP handshaking (bm033 = full handshaking, but also the slowest as a result).
https://www.dropbox.com/s/onyxld7k6k88s ... s.zip?dl=1
I have no idea which one is best to begin with but at a guess I suspect bm031 or bm032 is going to be the safe territory for that config.
If any of these work properly, I can spin another version with the framerate cap lifted - but there's not much point until we have a stable version to work with.
All of the builds allow FPS counter to be enabled with F9 key to help you make some comparisons, if any difference is noticed.
But make sure you have a working FPU before doing that - the builtin profiler and framecounter use that. Main reason I ship builds with that disabled now!
(Real performance comparisons are best done with music off since the cost of the music varies a little with time and with the track)
I have set the music/sound config to standard in the default.cfg, except that stereo is enabled. I think you can probably also increase audio quality to at least '1' but lets not change too many things at once initially
No hurry for testing these - whenever you find the time!