That's the one, thanks! @exxos -- MAPROM2.2 is here.
The most obvious thing for me would be DSACK0 and 1. They should both pulse but not necessarily at the same time.exxos wrote: 10 Nov 2022 18:32 LED5 I saw pulsing. But on the FPU socket I did not.. So I set up a singleshot capture then I saw about 3 pulses. I checked DSACK (cannot remember if both pulsed or not) but there was activity there.
I suppose it's possible the DSACK[0] connection to the CPU is broken -- running something that uses the DSP would show that up.
The other obvious candidate would be the JP5 connection to A0 (should be tied to VCC). And the two pull-ups R2 and R3 on the FPU_DSACK[x] lines.
I have tried all these, but I'll freely admit I was going crazy with it by this stage, so I may have missed something obvious.
I've not done something stupid like put a 10 Ohm instead of a 10k on the lines?
Ah, yes 11 bombs -- I think I said 13. That's the one.dml wrote: 10 Nov 2022 18:43 From what I remember, an FPU exception throws a ton of bombs - 11 or something (LINE-F exception). It can be looked up in the Atari docs.
BW

