It might be worth giving the new release of BadMooD (v1.01) another try, using new test binaries and config file for DFB1.
Here is the full initial release:
https://www.dropbox.com/s/1p71rrw85wnkx ... a.zip?dl=1
Here are the new binaries made for DFB1/CT2 class of 68030+FastRAM boards.
https://www.dropbox.com/s/vdquawh5n6jya ... s.zip?dl=1
You will also find a new config file 'default_dfb1.cfg'. Please replace the existing 'default.cfg' with this (i.e. rename it to 'default.cfg' and replace the one from the full release zip).
If in doubt, there is a SETUP section on the BM wiki here:
https://bitbucket.org/d_m_l/badmood/wiki/Home
There are 4 experimental DFB1 binaries in the .zip. I'm trying to cut down on the turnaround/attempts since there are timing issues involved.
BM03XA.TTP - minimal DSP handshaking (fastest, least likely to run without ingame hangs)
BM03XB.TTP - moderate DSP handshaking
BM03XC.TTP - increased DSP handshaking
BM03XD.TTP - pedantic DSP handshaking (slowest, most likely to run without ingame hangs)
I'm hoping the 'B' build will cover it - but lets see what happens, if anything. There are still some tweaks I can do to improve compatibility or speed e.g. using the CPU to draw floor/ceiling textures instead of DSP, which is the current setting for the 060 builds (the 060 is quick at it).
Some extra info:
These binaries are all built to use FastRAM if found. They also avoid touching the blitter and the PMMU.
They don't cap the framerate to 12Hz as is the case for a stock Falcon (upper limit is 35Hz), but I don't know what sort of framerate we can expect from accelerated 030s as the game AI will also be trying to run 35Hz catchups and that is quite expensive. I expect running it in high detail mode will not be a great choice - even the CT60 struggles with direct drawing in fullscreen over the STRam bus. The current settings should be ideal for 50MHz 030, if it works at all.
The default_dfb1.cfg just disables the VGA tweaks (which can cause no-sync display on some monitors) and increases the audio quality/polyphony a bit for the accelerated system. 3D positional sound etc.
If anyone has success with this, please let me know. I don't have a DFB1 (or CT2) to test it myself :)