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Supercomputing adventures with a MegaST/4

General discussions or ideas about hardware.
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Darklord
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Re: Supercomputing adventures with a MegaST/4

Post by Darklord »

Yep, I'd imagine the whole "pitchfork and torches" crowd would be out for your blood. :lol:

Way back in the day, an Amiga acquaintance used to go on and on about B5 and the Amiga's
role with the Video Toaster. A revelation like that might break him. :roll:

After you port LightWave over though, don't stop there - try it on a CT'd Falcon, V4 or the
PiSTorm (which is rapidly advancing these days). If we're gonna dream, dream big, right? :)
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dml
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Re: Supercomputing adventures with a MegaST/4

Post by dml »

I had moderate success converting some of the models to a custom BVH (bounding volume hierarchy) format used by my renderer (the one that can run on the Transputers) but I will need to skip the textures and spoof them with procedural textures as I did with some of the shader scenes in XPtr because there isn't enough T-RAM for that and my stuff does not yet support texture uploads anyway.

This is probably another, completely separate sidequest-rabbithole but it will keep me busy :)

If anyone has managed to locate more of the original LW models I can have a play with those sometime.

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dml
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Re: Supercomputing adventures with a MegaST/4

Post by dml »

Made some progress since the last post...

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mrbombermillzy
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Re: Supercomputing adventures with a MegaST/4

Post by mrbombermillzy »

:goodpost:

You really are doing the transputer trailblazing arent you Doug? :)

Absolutely first class work and good progress to boot. Well done!
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dml
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Re: Supercomputing adventures with a MegaST/4

Post by dml »

mrbombermillzy wrote: Sat Sep 26, 2026 8:33 pm Absolutely first class work and good progress to boot. Well done!
Thanks!

When I realised the changes I would have to make for the software to talk to the board I was thinking "what did I get myself into?" again... :)
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