I've been dropping little hints here and there about what I figured would be an appropriate use of AI crap (yeah, it is controversial, but this is definitely an interesting experiment that I hope will give us many games in one.)
It's been a lot of back and forth, lies, and times where I thought I had a thing working, but then it was just giving me fake crap that wasn't quite correct...
I'm trying to make it do a reverse engineering of the mac version, as m68k -> m68k sounded like the path of least resistance. My earlier attempts at getting it to work was really 'can it rip textures and build a 3d dungeon'. Yup, it sure can. I'll likely do a few improvements over the mac version as well, since I want color mouse cursors. I've already gotten that to work at some point. It also volunteered to bypass the copy protection (manual based) silliness from the original game. It's funny how it was happy to do that, but then complained that the mouse cursors from the DOS version were copyrighted art. But much like many source ports out there, this one will require the original game data to work. I'll open up the github once I'm happy with the state it is in, then it should just be a matter of running some scripts and preparing it to be moved over to real hardware.
I've been using Hatari and BasiliskII and the tools from https://tho-otto.de/crossmint.php (R.I.P.!)
Now, don't get too excited, this is AI driven, and probably will blow up in some manner that makes it take longer to get it going... I'm also trying to target a 4mb Falcon w/ Hard drive first. I figure that's like a 'lowest common denominator' system for the Falcon. Then I'll be trying for the TT030. I have no clue if it'll work on a system with a 68020 + video card or not though. It's a game that is normally in 320x200@256.
Can all registered uses please login, even just for a few minutes..
It helps build a picture where our "good traffic" is coming from..
Thanks :)
It helps build a picture where our "good traffic" is coming from..
Thanks :)
WIP FRUA Port for Atari Falcon/TT.
Re: WIP FRUA Port for Atari Falcon/TT.
Not sure how many people have been following this but "Leech", over at AtariAge is making some progress on this project.
Yes, it's using AI but it's still interesting. I've been trying to help test with my modded STacy (40mhz '030 + 12 megs of ST RAM).
Beta release; Atari Falcon/TT port of FRUA (Forgotten Realms: Unlimited Adventures) (up to 1.5.1 beta now)
https://forums.atariage.com/topic/39087 ... dventures/
Yes, it's using AI but it's still interesting. I've been trying to help test with my modded STacy (40mhz '030 + 12 megs of ST RAM).
Beta release; Atari Falcon/TT port of FRUA (Forgotten Realms: Unlimited Adventures) (up to 1.5.1 beta now)
https://forums.atariage.com/topic/39087 ... dventures/
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Atari SW/HW based BBS-Telnet:darkforce-bbs.dyndns.org 1040
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Re: WIP FRUA Port for Atari Falcon/TT.
It works brilliantly on Hatari in Falcon mode, but trying to get speed on the ST version has been a challenge. Most of that being due to the Falcon supporting chunky pixels.
Re: WIP FRUA Port for Atari Falcon/TT.
Looks super cool!
Re: WIP FRUA Port for Atari Falcon/TT.
Awesome, great work!
Re: WIP FRUA Port for Atari Falcon/TT.
It's very close to being fully working, just working on a few bugs here and there. And there's conveniently a humble bundle for it; https://www.humblebundle.com/games/dung ... ction-2026
At least the Falcon version. The ST version, I'm still hoping to get something that'll run on an 8mhz / 4mb machine. It's getting there, but it's still a bit on the buggy side. On the bright side, I think it's faster than the Amiga ECS version...
At least the Falcon version. The ST version, I'm still hoping to get something that'll run on an 8mhz / 4mb machine. It's getting there, but it's still a bit on the buggy side. On the bright side, I think it's faster than the Amiga ECS version...

