It is unlikely that will be used because it is a commercial product and when I asked them all years ago they basically laughed at me and said they would never support Atari machines. It was via email and on their forum. But they deleted the forum thread. I think some developers are working with them but to be honest they don't seem to have a good reputation with people.chronicthehedgehog wrote: 15 Sep 2023 10:00 I guess if you ever intended to support the 64bit Apollo 68080 core (or perhaps some other hacked core with LL op sizes), the redesigned ancillary chips would need to be FPGA anyway
Tuxie (lightning team) when I was talking to him years ago, I believe he was going to obtain to board so we could adapt it to Atari. I never saw a board, I know Tuxie had one, as far as I know, he gave up trying to get it to work on the Atari in the end.
I would much rather have things like what @dad664npc is working on as a alternative CPU. I do like the appeal of the regular 030 CPU's etc, but they wouldn't likely be attractive to newcomers to the scene.
I would like to see a proper 32bit bus on the FPGA system eventually. I don't know how difficult that would be. But anything is possible if we can create our own silicon gates.
Atari of course, integrated the BLITTER,GLUE,MMU into the STE GST chip. I think natural progression would have been the shifter then the DMA chip. It sort of went this way with the Falcon anyway.If the ST line was still going, Atari (or whoever) would have long ago moved towards using more custom chips. They'd have followed the trend and had a 'bigger' bus for more cards - graphics/sound etc. Like you're doing with the H5 anyway
While graphics cards can improve things they are basically unobtainable now. But the thing is, if you have a faster bus, you can push data to a shifter a lot faster anyway. You have already opened doors very easily for higher resolutions. But of course the downside of it all, is that without developers making use of the extra functionality then it somewhat becomes pointless doing too much.
I've always gone with the philosophy that the biggest software library is with the ST. So any Atari machine compatible to run the software. Of course demos are a big part of the ST culture. So I always want something which is going to be backwards compatible. This means it's going to have a 8MHz mode and a switchable 32MHz mode. A lot of games and software runs pretty rubbish at 8Mhz. So 32MHz can benefit the majority of software.. As long as they are not using time independent code that is. But thats why I want to keep a 8MHz mode for legacy software.


