Not only for you. ;) Maybe try to contact "Idek Tramielski" on AF, whether he couldn't include that code into the drivers?agranlund wrote: 24 Nov 2024 22:42Poking directly at the videocard like it's the 1990's.
It's not pretty going behind the drivers back but for fullscreen exclusive things I regret nothing :lol:
That videomode is a must-have for me :)
Raven. A homemade Atari-like computer
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mikro
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Re: Raven. A homemade Atari-like computer
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agranlund
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Re: Raven. A homemade Atari-like computer
His videos are great stuff indeed!
I'm pretty sure the Nova driver is taking good advantage of the Mach32 accelerants for VDI calls since it's so very fast.
For hardware triangles in something like a game or demo I suspect it might make sense to do it on a low level to avoid potential VDI overhead?
But I think what I most would really like to get a chance to experiment with is using the et4000/w32i blitter in game scenarios.
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agranlund
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Re: Raven. A homemade Atari-like computer
That's a great idea! I'll do that once it's more presentable and cleaned up.mikro wrote: 25 Nov 2024 10:46 Not only for you. ;) Maybe try to contact "Idek Tramielski" on AF, whether he couldn't include that code into the drivers?
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mikro
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Re: Raven. A homemade Atari-like computer
Yes, this would be great, wouldn't it. For me, from a game/demo making point of view, the biggest issue with those cards is that we don't have any API (well, except VDI...) to make them shine. OpenGL is for 3D, VDI is for desktop stuff (and uses maybe 10% of the card's capabilities) so we would need to steal something from ancient Linux/Unix world or invent something on our own (and hope that it would be attractive enough for others to use). The latter was tried by Didier but it didn't end very well.agranlund wrote: 25 Nov 2024 12:50For hardware triangles in something like a game or demo I suspect it might make sense to do it on a low level to avoid potential VDI overhead?
But I think what I most would really like to get a chance to experiment with is using the et4000/w32i blitter in game scenarios.
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peters
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Re: Raven. A homemade Atari-like computer
There's some chat about 3d gfx in the vampire/Atari discord channel.
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Oldskool
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Re: Raven. A homemade Atari-like computer
All this talk about fancy pancy graphics acceleration and 3d these young kids nowadays want. In my time…..
Although it would be nice to see this 3D Raven on a Raven if we are talking demos.
But that’s probably more a sound xbios thingie holding mikro back.
Although it would be nice to see this 3D Raven on a Raven if we are talking demos.
But that’s probably more a sound xbios thingie holding mikro back.
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mikro
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Re: Raven. A homemade Atari-like computer
There's nothing technical which would prevent this demo from working except the requirement of having 50 Hz screen refresh rate (yup, Amiga coders still sync their demos to VBL interrupt). It's true that I'd need to make a new build (remove C2P, perhaps create a custom video init) but that's not a showstopper.
Btw, if I had to port that demo today, I would have built it around SDL and it would work immediately (well, except the refresh rate issue) on every Atari clone.
Btw, if I had to port that demo today, I would have built it around SDL and it would work immediately (well, except the refresh rate issue) on every Atari clone.
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danboid
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Re: Raven. A homemade Atari-like computer
Isn't there already a TOS or MiNT port of SDL? I think so although my ST can't run it so I've not tried it.mikro wrote: 25 Nov 2024 14:14Yes, this would be great, wouldn't it. For me, from a game/demo making point of view, the biggest issue with those cards is that we don't have any API (well, except VDI...) to make them shine. OpenGL is for 3D, VDI is for desktop stuff (and uses maybe 10% of the card's capabilities) so we would need to steal something from ancient Linux/Unix world or invent something on our own (and hope that it would be attractive enough for others to use). The latter was tried by Didier but it didn't end very well.agranlund wrote: 25 Nov 2024 12:50For hardware triangles in something like a game or demo I suspect it might make sense to do it on a low level to avoid potential VDI overhead?
But I think what I most would really like to get a chance to experiment with is using the et4000/w32i blitter in game scenarios.
Adding support for the best supported Raven compat card to (a fork of) SDL2 maybe? I'm not so sure upstream would want to integrate such niche retro hardware but surely SDL2 would bring the largest amount of open source software to the Raven above anything else out there?
The 'Uzebox Omega is a fully open source games console that you can build in a weekend, even with no previous electronics experience:
https://uzebox.org/wiki/Omega
https://uzebox.org/wiki/Omega
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danboid
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Re: Raven. A homemade Atari-like computer
If not SDL, how about adding Raven support to raylib?
https://www.raylib.com/
https://github.com/raysan5/raylib
https://www.raylib.com/
https://github.com/raysan5/raylib
The 'Uzebox Omega is a fully open source games console that you can build in a weekend, even with no previous electronics experience:
https://uzebox.org/wiki/Omega
https://uzebox.org/wiki/Omega
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Oldskool
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Re: Raven. A homemade Atari-like computer
@danboid
Yep:
https://github.com/libsdl-org/SDL-1.2/b ... EADME.MiNT
The Mikro guy knows all about it :)
Yep:
https://github.com/libsdl-org/SDL-1.2/b ... EADME.MiNT
The Mikro guy knows all about it :)
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