scumm_st_alpha_200423
The changes in this alpha build are:
* DMA sound for STe / Falcon / TT computers
* Load/Save works (Press F5 in-game to bring up the menu)
* A bunch of general speech and SFX fixes, should also be a bit faster than before
* Simple and temporary options menu at startup:
you can choose music output (Off / Atari / General Midi / Roland MT32)
and speech/sfx output (Off / YM2149 / DMA sound )
Especially interested in knowing if DMA sound actually works on real TT/Falcon/STe hardware - I only have my 520ST for testing on.
Also interested in knowing how badly Monkey Island 2 runs on a stock Falcon.
(Some scenes appear to run decently in the emulator, which gives me hope, but performance may be different on real machines?)
I must say, seeing Day of the Tentacle running pretty much flawless on my good old Atari ST, with midi and digitized speech makes me really happy and very grateful for the amazing TF534 accelerator!
Next bigger things are these, and maybe also sort of in this order.
- Proper settings menu
- Clean up and prepare the code for going onto Github
- Start big rewrite of internal drawing routines
- Support for Sam'n'Max
- 256 color mode for TT and Falcon, also possibly a 64 color mode
I did some early steps for TT/Falcon 256 color mode but decided to shelve it.
Rather work on refactoring the graphics engine before it also needs to have a bunch of different options to consider.
My priority for now will be to focus on getting this 16 color version as good as I can possibly make it before adding more graphics modes.
Cheers,
--Anders

