That's hardly possible. games usually don't use VDI but directly write to the screen, so emutos does not even recognize that. And even if they would use VDI, how should EmuTOS decide when they are finished with drawing a frame?exxos wrote: Wed Jun 24, 2020 3:12 pm I wonder if EMUTOS could count the frames drawn in games ? @thorsten.otto ?
Only way to achieve that is to have some frame counter display in the game itself i think.
