TF4060 Beta Program
Moderators: terriblefire, Terriblefire Moderator
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nils
- Posts: 9
- Joined: 14 Nov 2018 04:02
Re: TF4060 Beta Program
I've just tried Alien Breed WHD seems to work fine no GFX issues but I'll look more once I close up the case just installed the KS for 3.2.3
A4kD
TF4060 (FW 4252a06)
3.2.3 (4.115) Kickstart
3.2.3 Workbench
Lastest MMUlibs 68060.lib from aminet
ZZ9000 with FW 1.3 256 RAM version
Using TF4060 IDE mSATA card and adapter
WHDload is 19.1.6907
Alien Breed Slave is v1.3 (28-feb-06)
Not sure if the slave is newest was going to use the WHDLoadTool and check
Edit: most current is 2.3a (25.07.2018)
Edit2: updated the install appears to add support for cheats (lives ammo etc and configuring gamepad support etc)
A4kD
TF4060 (FW 4252a06)
3.2.3 (4.115) Kickstart
3.2.3 Workbench
Lastest MMUlibs 68060.lib from aminet
ZZ9000 with FW 1.3 256 RAM version
Using TF4060 IDE mSATA card and adapter
WHDload is 19.1.6907
Alien Breed Slave is v1.3 (28-feb-06)
Not sure if the slave is newest was going to use the WHDLoadTool and check
Edit: most current is 2.3a (25.07.2018)
Edit2: updated the install appears to add support for cheats (lives ammo etc and configuring gamepad support etc)
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nils
- Posts: 9
- Joined: 14 Nov 2018 04:02
Re: TF4060 Beta Program
loading up Alien Breed SE missed the SE sorry
the slave for the SE version i have doesn't have a version listed
but it seems to play fine for issues with GFX
the slave for the SE version i have doesn't have a version listed
but it seems to play fine for issues with GFX
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ShootTheCore
- Posts: 6
- Joined: 04 Apr 2025 18:36
Re: TF4060 Beta Program
Can you try Alien Breed SE without the ZZ9000 installed? I would expect using a graphics card changes things a bit. I'll see if I can try my setup with Amiga OS 3.2 later to see if that makes any difference.
I haven't updated the MMUlibs past what's included in the TF CD32_060 image, but I'll try that as well.
I haven't updated the MMUlibs past what's included in the TF CD32_060 image, but I'll try that as well.
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terriblefire
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- Posts: 5686
- Joined: 28 Aug 2017 22:56
- Location: Glasgow, UK
Re: TF4060 Beta Program
The ZZ9000 is a passive scandoubler unless it's actively being usedShootTheCore wrote: 06 Apr 2025 00:32 Can you try Alien Breed SE without the ZZ9000 installed? I would expect using a graphics card changes things a bit. I'll see if I can try my setup with Amiga OS 3.2 later to see if that makes any difference.
I haven't updated the MMUlibs past what's included in the TF CD32_060 image, but I'll try that as well.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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terriblefire
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- Posts: 5686
- Joined: 28 Aug 2017 22:56
- Location: Glasgow, UK
Re: TF4060 Beta Program
I just tried this ... dont see any issues on my dev main dev 4060.terriblefire wrote: 06 Apr 2025 09:11The ZZ9000 is a passive scandoubler unless it's actively being usedShootTheCore wrote: 06 Apr 2025 00:32 Can you try Alien Breed SE without the ZZ9000 installed? I would expect using a graphics card changes things a bit. I'll see if I can try my setup with Amiga OS 3.2 later to see if that makes any difference.
I haven't updated the MMUlibs past what's included in the TF CD32_060 image, but I'll try that as well.
You do not have the required permissions to view the files attached to this post.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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ShootTheCore
- Posts: 6
- Joined: 04 Apr 2025 18:36
Re: TF4060 Beta Program
FWIW, the glitches don’t show up immediately. You have to walk around for a few minutes. The glitches slowly, progressively get worse.
How can I provide more information on my setup that could help with comparing my software environment to yours? Is there a command that lists all the loaded libraries with their version numbers?
How can I provide more information on my setup that could help with comparing my software environment to yours? Is there a command that lists all the loaded libraries with their version numbers?
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terriblefire
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- Posts: 5686
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- Location: Glasgow, UK
Re: TF4060 Beta Program
OK i got this to happen. It seems to happen when there are aliens on screen. I will try this with a different 060 card but this feels like caches not getting flushed the way it manifests itself so predictably.ShootTheCore wrote: 06 Apr 2025 16:50 FWIW, the glitches don’t show up immediately. You have to walk around for a few minutes. The glitches slowly, progressively get worse.
How can I provide more information on my setup that could help with comparing my software environment to yours? Is there a command that lists all the loaded libraries with their version numbers?
Wonder if someone could try this on a TF1260. I dont have a setup right now.
You do not have the required permissions to view the files attached to this post.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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terriblefire
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- Posts: 5686
- Joined: 28 Aug 2017 22:56
- Location: Glasgow, UK
Re: TF4060 Beta Program
Try adding the NoCache tooltip to the WHDLoad Slave. that seems to fix the issues for me. I will do a bit more testing though. Just looks like the game isnt written with big caches in mind.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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terriblefire
- Admin sponsor

- Posts: 5686
- Joined: 28 Aug 2017 22:56
- Location: Glasgow, UK
Re: TF4060 Beta Program
Through a little bit of testing i can see that its the instruction cache thats the issue. Specifically the TF cards allow instructions to be cached from chip ram and it seems this game doesnt like having instruction caches on. Perhaps some naughty SMC code in here somewhere.terriblefire wrote: 06 Apr 2025 17:42 Try adding the NoCache tooltip to the WHDLoad Slave. that seems to fix the issues for me. I will do a bit more testing though. Just looks like the game isnt written with big caches in mind.
A more minimal ChipNoCache also fixes the issue.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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terriblefire
- Admin sponsor

- Posts: 5686
- Joined: 28 Aug 2017 22:56
- Location: Glasgow, UK
Re: TF4060 Beta Program
@ShootTheCore Did you try this? I get frustrated when i give a solution and i get silence because then i dont know how to help the next person who asks.
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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