GadgetUK164 wrote: 17 Jun 2020 18:30
This is incredible! Especially how well you have it running at 8Mhz too =O Do you think it will handle The Fate of Atlantis and Sam & Max? Or will those be a problem - not sure if they are 256 colours only or something.
Thanks, yes it's pretty cool finally seeing the game working at a decent speed on stock CPU :)
Fate of Atlantis do run decently on 8Mhz as well, as long as you don't enable speech. At least the beginning parts - I haven't really tested it very far. Mega STE at 16Mhz runs it fine with speech.
Day of the Tentacle really needs a Mega STE or better to be enjoyable at the moment (Falcon or better for the intro sequence to look smooth)
These three games all work on the 256 colour data, remapped down to a 16 color palette, so in that respect Sam & Max is not a problem.
But Sam & Max is quite broken for other reasons, it has a bunch of extra graphics features which would need to be Atarified for that game to look alright.
To be honest I'm more tempted in trying to backport the Sierra SCI1 stuff from one of the later versions of ScummVM and get that stuff running at a good speed on the Atari so Sam&Max support will probably not happen anytime soon.