REMINDER - Stay logged in for at least 2 hours a week to get whitelisted.
Also it helps build a picture where our "good traffic" is coming from for detection scripts.
:o)

Atari ST C Dev under Windows

News,announcements,programming,fixes,game patches & discussions.
User avatar
sandord
Posts: 764
Joined: 13 Aug 2018 22:08
Location: The Netherlands

Re: Atari ST C Dev under Windows

Post by sandord »

thorsten.otto wrote: 19 Feb 2021 13:06
This way you won't have to start the Pure C editor, it works by simply double clicking the .PRJ file.
If i understand that correctly, that works by firing up steem, passing some options. Maybe you can achieve similar things by using a similar tools (a Pure-C project parser) that i wrote some time ago (available at https://github.com/th-otto/pcmake).
I'm looking for a way to use cross compilation myself so I'm very interested in further suggestions.
In newer VS versions, you can enhance the MSBuild environment. I've done that long time ago to add support for an old version of MASM. Similarly you should be able to define rules for a cross gcc compiler (either the cygwin version, or maybe simplier by using the plain mingw version which you find at http://tho-otto.de/crossmint.php). Maybe you can find some examples for this in other projects like NASM.
Thanks! These are very interesting pointers, I will check them out.
User avatar
rubber_jonnie
Site Admin
Site Admin
Posts: 15020
Joined: 17 Aug 2017 19:40
Location: Essex

Re: Atari ST C Dev under Windows

Post by rubber_jonnie »

Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
User avatar
sandord
Posts: 764
Joined: 13 Aug 2018 22:08
Location: The Netherlands

Re: Atari ST C Dev under Windows

Post by sandord »

rubber_jonnie wrote: 19 Feb 2021 14:00 Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.
User avatar
rubber_jonnie
Site Admin
Site Admin
Posts: 15020
Joined: 17 Aug 2017 19:40
Location: Essex

Re: Atari ST C Dev under Windows

Post by rubber_jonnie »

sandord wrote: 19 Feb 2021 14:17
rubber_jonnie wrote: 19 Feb 2021 14:00 Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.
Yeah, I'm discovering that, but YAML still sucks!
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...

Return to “SOFTWARE PROGRAMMING & DISCUSSION”

Who is online

Users browsing this forum: ClaudeBot and 1 guest