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GEMBench ripped by AI now?

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exxos
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GEMBench ripped by AI now?

Post by exxos »

I'd be interested in what people think about this one.

This Reddit thread was sent to me earlier, for reference: Just a little tease of just how fast our native "ST" is...

A bit of background first. GEMBench 4 was written by its original author, Ofir Gal, who later handed the whole project over to me, source code and everything. I rebuilt it into GB6, which is still maintained, and GB7 is slowly in development. So this isn't an abandoned project, it's still very much alive, even if it moves at the speed of a 1772 seeking track 79.

Going by the video in that thread, "STBench" has clearly taken the GEMBench test routines and the RSC file and put them out under a new name. Nobody asked me about it, and renaming it doesn't really change where it came from. I think it's a bit much to rip anything with AI like this.

To be fair, it might be a bit of pot calling the kettle black, as I'm currently enhancing Super Cars II myself. The difference I see is that the game has been unsupported for over 30 years and nobody is ever going to release an update for it, whereas GEMBench is still actively maintained.

So where do people draw the line? Is it fair game to rip code and resources from software that is still actively maintained, or should you at least ask first?

I'm also a bit confused by the claim that 4.03 had to be used because it was the last version to work with TOS 1.00. I've just run GB6 under TOS 1.00 in Hatari on a stock ST in medium res, and it loads and completes the full test run without any problems.

GB6TOS100.png
GB6TOS100.png (28.32 KiB) Viewed 1 time

On the subject of crashes in general, GB6 works the hardware pretty hard, so when it does crash it tends to point to a hardware fault rather than a problem with GB6 itself.
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