Can all registered uses please login, even just for a few minutes..
It helps build a picture where our "good traffic" is coming from..
Thanks :)

Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Blogs & guides and tales of woo by forum members.
User avatar
agranlund
Site sponsor
Site sponsor
Posts: 1789
Joined: Sun Aug 18, 2019 10:43 pm
Location: Sweden
Contact:

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by agranlund »

exxos wrote: Tue Oct 20, 2026 7:26 pm Well, Supercars II title music is now totally AI-bastardized, Your welcome :)
It's impressive that it's generated, but I so fondly remember the original Amiga soundtrack that anything other than that is pure bastardization no matter how good it may be :lol:
User avatar
exxos
Site Admin
Site Admin
Posts: 29549
Joined: Wed Aug 16, 2017 11:19 pm
Location: UK
Contact:

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

agranlund wrote: Tue Oct 20, 2026 9:19 pm It's impressive that it's generated, but I so fondly remember the original Amiga soundtrack that anything other than that is pure bastardization no matter how good it may be :lol:
I heard the Amiga version yesterday, I thought WTF is this crap :lol: , I like the ST chip one, I think real effort went into it !
User avatar
agranlund
Site sponsor
Site sponsor
Posts: 1789
Joined: Sun Aug 18, 2019 10:43 pm
Location: Sweden
Contact:

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by agranlund »

exxos wrote: Tue Oct 20, 2026 9:25 pm I heard the Amiga version yesterday, I thought WTF is this crap :lol: , I like the ST chip one, I think real effort went into it !
haha yeah it's amazing what nostaliga can do :)
Spent so much time playing Supercars2 with friends on the Amiga as a kid.
User avatar
exxos
Site Admin
Site Admin
Posts: 29549
Joined: Wed Aug 16, 2017 11:19 pm
Location: UK
Contact:

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

OK version 4 game music.. :lol: Wanted to add a bit of electric guitar disgust.. :hide:





Really need to go to bed now .. :lol: :roll:

EDIT:

Now the tracks have a built in simulator to test it all out !

Capture.PNG
Capture.PNG (762.34 KiB) Viewed 32 times
User avatar
alexh
Site sponsor
Site sponsor
Posts: 1478
Joined: Tue Oct 17, 2017 4:51 pm
Location: Oxfordshire

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by alexh »

I like the trance like music. Is that the sound you're going for?

For me, I imagined the original music to be more hard rock so I don't quite feel the nostalgia even though I recognise the music.

Perhaps it's because I also played the Amiga version where the main instrument is a rock electric guitar with distortion giving a Van-Halen vibe?
Senior Principal ASIC Engineer - SystemVerilog, VHDL
Thalion Webshrine - http://thalion.atari.org
ST,STf,STfm,STe,MegaST,MegaSTe,Falcon060
A500+,A600,A4000/060,CD32,CDTV
User avatar
exxos
Site Admin
Site Admin
Posts: 29549
Joined: Wed Aug 16, 2017 11:19 pm
Location: UK
Contact:

Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

alexh wrote: Wed Oct 21, 2026 8:06 pm I like the trance like music. Is that the sound you're going for?
Yep.
Post Reply

Return to “MEMBER BLOGS”