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Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

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exxos
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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

New menu & game music ? :shrug: Chip to protracker basically !

SC2MUSIC.ZIP
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Hmmm.. now to do a 8 channel one :twisted: Can a STE play 8 channels.. no idea :lol:

SC2TECHN2.zip
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alexh
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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by alexh »

STe regularly used to play 5 channels in menus and title screens. Four samples mixed in software into one HW channel plus the other HW channel.

Not in-game as it eats too much CPU time

Plus you can use the YM PSG at the same time
Senior Principal ASIC Engineer - SystemVerilog, VHDL
Thalion Webshrine - http://thalion.atari.org
ST,STf,STfm,STe,MegaST,MegaSTe,Falcon060
A500+,A600,A4000/060,CD32,CDTV
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exxos
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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

alexh wrote: Mon Oct 19, 2026 10:46 pm STe regularly used to play 5 channels in menus and title screens. Four samples mixed in software into one HW channel plus the other HW channel.
Its hard to remember there was a 8 channel tracker on the STE, I used my Falcon a lot back in the day, so likely was one there.
Not in-game as it eats too much CPU time
True - but not exactly true. Putnik redid xenon to play DMA sound direct from harddisk. It only took a couple % CPU time.
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exxos
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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work

Post by exxos »

New menus now working :)

SC2GEM_00001.png
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