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Atari
Anniversary Edition
Who would like
a dozen of Atari's
best? Shiuming Lai checks out the goods
Recently on the
AtariAge forum there was a thread about a newly
released game compilation cartridge for the
Atari 8-bit computers. It was suggested that
the selection of games seemed random and lacked
focus, and perhaps compilations could be categorized
by publisher. This works fine for
prolific publishers with a large catalogue to
their credit, and in the case of the item under
review here, what more appropriate source
of games than Atari itself to be the subject
of a compilation?
Atari Anniversary
Edition is not new (it was put together to celebrate
Atari's 30th anniversary last year, hence the
name) but is worth a look for several reasons.
It was released under the Infogrames name and
doesn't purport to be something new from a reborn Atari, it's simply
a collection of vintage Atari arcade games faithfully
translated for modern platforms. Here we look at the PC
CD-ROM version.
![[Image: Atari Anniversary Edition sleeve artwork]](images/annivers.jpg)
12 reproduction
games are on offer, they are:
- Asteroids.
- Asteroids
Deluxe.
- Battlezone.
- Centipede.
- Crystal
Castles.
- Gravitar.
- Millipede.
- Missile
Command.
- Pong.
- Super Breakout.
- Tempest.
- Warlords.
Looking at the
back of the case, bonus features to further
entice Fuji worshippers are an interview
with Atari founder, Nolan Bushnell, quite possibly
worth the price of admission alone, plus images
of "noteworthy memorabilia" and finally,
desktop theme elements. In the system requirements
list, it can be seen that it also plays directly
from CD, so doesn't need to take up precious
hard disk space. Sounds really good already,
doesn't it?
The icing on the cake must be the Digital Eclipse
logo. Recalling my Warlords review (in the Atari
Revival pack) last August and then foreword of December,
where I mentioned an Atari Arcade Hits 1 CD sent
to me by Uncle Harry (Atari Anniversary Edition
is Atari Arcade Hits volumes 1 and 2 together),
Digital Eclipse has shown an aptitude
for delivering technically accomplished
renditions of these classics, with something
of a passionate level of attention to detail.
This is not surprising, as Digital Eclipse's
on-line portfolio reveals a heritage of classic
mode arcade releases (some under commission
from Hasbro) across a variety of platforms from
console to computer, some including interviews
and bonus material likewise.
These Digital
Eclipse versions are not to be confused with
the totally revamped "modern style re-make" versions
released under the Hasbro and Infogrames labels
(some of which were atrocious),
even though they were included with those
to provide the classic mode, and do
have their own slightly updated modes - sounds
more confusing than it is, really!
![[Screen-shot: Arcade Hits 1]](images/menu1.jpg)
![[Screen-shot: Arcade Hits 2]](images/menu2.jpg)
The
games are presented like a view of the arcade cabinets themselves, with
original artwork and meticulously rendered control
surfaces with working buttons and lens-flared lighting
framing the sceen area. To further enhance the
big screen arcade look, the in-game graphics
of the raster (bitmap) games have a simulated
visible scan-line effect. Some of the originals
also had "fake" screen overlays with
extra graphics to give the impression of more
colour than the display hardware was actually
capable of generating, these are simulated,
too.
Not
having the originals to hand for comparison
I can't comment on the absolute accuracy
of these games, I've not played half of them
in arcade form. Digital Eclipse makes a
point of its Digital Arcade Emulation Technology
in contributing to 100% pixel-perfect versions,
but one could argue that any emulation based
on the original ROM images, as with MAME, would
be visually perfect. Speculating how the games
here are implemented could take up an article
in itself, the most important thing is, are
they fun to play? They're certainly better than
most PD or shareware clones I've played on my
ST, which often twist the original idea a little
or are programmed in some dialect of BASIC and
it shows, technically. I've been half-glued
to the games while writing this, always a good
sign.
![[Screen-shot: Warlords]](images/warlords.jpg)
![[Screen-shot: Millipede title screen]](images/milli1.jpg)
![[Screen-shot: Millipede in-game]](images/milli2.jpg)
Configuration
options Digital Eclipse has provided
the same game configuration options available
in the real thing to arcade operators.
Of limited interest are the aforementioned game
enhancements. Raster-based games can have normal
graphics mode with scan-line effect, or enhanced
mode which is the same colour palette and graphics
but with the scan-line effect removed for a
more solid colour, and the sprites and play
areas spiced up with some textures here and a
spot of shading there. It
looks very strange, as the comparison screen-shots
below show. There is obviously more available
resolution than the graphic designers knew what
to do with, it sits awkwardly between 8-bit
style blockiness and 16-bit style colouring.
In some cases, like on-screen text, the effect
looks like dodgy bitmap graphic vectorization.
![[Screen-shot: Comparison of normal and enhanced graphics]](images/compare.gif)
![[Screen-shot: Game configuration panel]](images/config.jpg)
Vector-based
games, like Asteroids and Battlezone, have something
called "trippy mode" graphics - draw
your own conclusion as to what the programmers
were smoking when they added this! What it does
is colour-cycle the vectors and superimpose
a further six copies of the entire screen each
slightly out of phase. Trippy it certainly is
but also makes the games totally unplayable!
I'd be interested to see the effect of this
on players after some booze... In the global
configuration tab there is also a "vector
flare" option, to simulate the slight flickering
effect of a vector display. Unfortunately there
is visible aliasing of lines (of course, PC
displays being raster-based), I wonder how much
work it would have been to real-time anti-alias
these. Tempest on MAME can adjust beam width
as well, something that would have been welcome
here, as the lines are only a pixel wide. A
nice touch in Tempest here is the inclusion
of Tempest Tubes, a modified set of levels made
by a certain Duncan Brown in 1982 for hardened
Tempest players craving more.
![[Screen-shot: Asteroids Deluxe in trippy mode]](images/trippy.jpg)
![[Screen-shot: Battlezone]](images/battlez.jpg)
![[Screen-shot: Gravitar title screen]](images/gravita1.jpg)
![[Screen-shot: Gravitar in action]](images/gravita2.jpg)
![[Screen-shot: Archives menu]](images/archives.jpg)
![[Screen-shot: Tempest archive material]](images/archive2.jpg)
![[Screen-shot: Pong archive material]](images/archive3.jpg)
Bonus material In
the Archives menu (originally part of Atari
Arcade Hits 1, so is included here) is
a set of nine video clips spanning over 30 minutes
of interview time with Nolan Bushnell, and it's
good! Inevitably some of the things he discusses
are common knowledge in Ataridom, some I had
previously read but to see him talking in a
video makes it even more interesting. More obscure
anecdotes (to those not old enough to remember,
myself included) include how early on, people
cheated the Pong arcade machines to give free
plays - the "Atari Shuffle" being
a hilarious example, really priceless!
The six games
of Arcade Hits 1 each have their own collection
of artwork and promotional material gathered
together, it's well-presented (if a little low
resolution - the whole archive section switches
down to 640 x 480) and peppered with astute
commentary, not hastily thrown together as it
could so easily have been. A few game tips can
be found here, too.
Last of all in
the archive section are some horribly over-compressed
videos of modernized versions of some Atari
arcade classics, admittedly some look fun, especially
Pong (with Penguins?).
Fonts and
desktop themes
When
I looked at the packaging saying it included
fonts, I was hoping for a set of decent original
Atari logo fonts. What you get is actually the
fonts used in Atari raster and vector games
themselves. Still a worthy addition though,
I can already see a use for these in the coming
week as of the time of writing. I'll also be
able to use them on my Mega STE and Falcon with
NVDI 5, as they're in TrueType format. The desktop
themes are predictable and nothing to write
home about, the wallpaper is decidedly uninsipiring,
even. As extras they don't add much, they're
more like fillers.
In
the final analysis, Atari Anniversary is great package overall, definitely worth picking
up if you see it discounted which wouldn't be
surprising now. It
loses one star for not only using the comical
Hasbro Atari logo in its menus but being inconsistent
and mixing the Hasbro square Fuji with
the Infogrames "Atari" type prominently
on the cover. It spoils an otherwise very authentic
looking product. Now, off to play some more
Crystal Castles...
shiuming@myatari.net
Verdict
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Name:
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Atari
Anniversary Edition
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Publisher:
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Infogrames (Atari)
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Price:
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No
longer sold as a new
title.
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Requires:
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Windows
95B/98/98SE/ME/2000
- Pentium
166 MHz
- 4
MB video RAM
- 8x
speed CD-ROM
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Pros:
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Simple
and fun to play,
ideal for parties.
- Modest
system requirements.
- Value-added
historic material.
- Sampled
chunky switch clicking
sound on controls.
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Cons:
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More or less useless enhanced modes.
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Rating:
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