Duranik:
Interviewed
by Matthew Bacon
Matthew:
Thank you
again for taking time out to let us interview
you, you must be pretty busy
with Christmas and your forthcoming release Alpine
Games for the Lynx. But
more about that later!
For our
readers who may not be familiar with your work,
can you tell us a little about
yourself?
Roland:
Hi, my name is
Roland Graf. I'm 33 years old and work as network
administrator. I live in Germany,
roughly between Stuttgart and Munich.
The other member
of Duranik is my brother Johannes. He is 31
years old. He works at a video games
company as graphics artist. Currently he lives
in Vienna.
If you want to
see some of his other work, buy Iron Soldier
3 on the Nuon or PlayStation or the new Ultimate
Winter Games from Telegames for the Game Boy
Advance where he
also did the graphics.
Matthew:
If
Roland is your real name, who is Duranik? And
what made you choose this name?
Roland:
The name Duranik
was created back in 1989. It was a combination
of the two names Dürrsoft
+ Meranik we put together :)
In fact there
are a few products made under the Duranik "label"
reaching as far back as the Atari ST, most
of them were never released to the public. I
think it is a similar story
to lots of computer freaks
who start doing little programs/games and are
getting better every day, so
the old stuff gets "shelved".
I included some
older graphics that where made for games we
planed a few years ago. First are some
pictures for a updated and improved Native II.
![[Screen-shot: Native II test 1]](images/duran01.jpg)
![[Photo: Native II test 2]](images/duran02.jpg)
Second are for
a Jaguar horror adventure we discussed a long
time ago.
![[Screen-shot: Jaguar horror game]](images/duran03.jpg)
![[Screen-shot: Jaguar horror game]](images/duran04.jpg)
![[Screen-shot: Jaguar horror game]](images/duran05.jpg)
![[Screen-shot: Jaguar horror game]](images/duran06.jpg)
![[Screen-shot: Jaguar horror game]](images/duran07.jpg)
![[Screen-shot: Jaguar horror game]](images/duran08.jpg)
The last are
for a Lynx Knights style game.
![[Screen-shot: Lynx game]](images/duran09.gif)
![[Screen-shot: Lynx game]](images/duran10.gif)
![[Screen-shot: Lynx game]](images/duran11.gif)
Matthew:
From your web site (http://www.duranik.com) I see
that you've been programming
on various Atari platforms for several years.
When and why did you start
programming?
Roland:
I started around
1987 on the ST with the famous GFA BASIC and
STOS BASIC. Later I moved
to assembler and since this time I do all game
coding in assembler.
At this time
it was normal to program your computer, and
so I started also toying around with programming
languages.
Matthew:
Do
you have a favourite programming platform?
Roland:
I like everything
with the Atari logo. The main coding for all
current Duranik products
were done on an Atari
Falcon030 with Devpac as editor. The best devkit
I have used so far,
is the BLL kit for the Lynx, which is really
excellent.
Matthew:
Why?
Roland:
Well, I don't
know. These are great machines. Most of them
were some kind of underdog system
(ST versus Amiga at least in the later years
of the ST, Lynx versus Gameboy and
Gamegea...). Perhaps that's what I like
about them.
Matthew:
From
your site, I understand that you about to release
a new game for the Atari Lynx,
can you tell us any more about this and any
other games you've written
for the Atari platforms?
Roland:
Yes, Alpine Games
is finished and will start shipping at the end
of January. We worked for
quite a long time on this game. We started in
January 1999. The first public
beta version was released to the Lynx Developer
List in the summer of 2003. It is a 512 KB
game (or 4 MBit which sounds even better!) with an EEPROM
to save high scores.
The game is more or less a classic Epyx "Games"
style game like the classics
World/Winter Games.
Most stuff was
ready around 2001. But as always the hardest
part is to finish a game.
Other games we
worked on: Impulse for the Atari Falcon which
is a Breakout clone, and the Native
demo for the Atari Jaguar. There are some
others on the ST which even I didn't remember
correctly, most of them were never finished.
There are also
a lot of tools we have written to support us
developing the games. The biggest one,
is a sprite editor on the Atari Falcon that
was used for Impulse and Native.
Matthew: I
loved the original Breakout and will definitely
check out your version. How do you
get your inspiration for writing your games?
For example, Native is
along the lines of the classic R-Type, after
having the initial idea, what
do you do next?
Roland:
As we are both
fans of 2D shooters and the Jaguar lacks them
badly, we thought it would
be cool to do a little bit of coding for this machine.
At the time we
started Native we didn't have the official Atari
documentation or a devkit. We bought a Jag-Server
from a nice Swedish guy and after some tests
we were convinced the
Jag was more or less built for 2D shooters.
It could really throw around
tons of sprites.
As for the steps,
it was mostly always the same, my brother did
some initial graphics designs
and I started coding. All games we have done
so far were re-makes of classics,
which makes it easy, as you have a good source
to look at.
The story behind
Alpine Games was that we got a Lynx BLL Kit
from Bastian Schick and considered
what game we could do for it. We decided to make
a game that wouldn't take
long. So I convinced my brother that I can make
a Winter Games style game
in about half a year!
Later we saw
that the time frame was a bit tight, as we only
had time to work on it in our
spare time.
Matthew: Both
Native and Impulse were released as freeware,
is that your intention for Alpine
Games?
Roland:
No, Alpine Games
is not a free release, as it comes as a module
with package and full color
instruction booklet. It will cost 35 Euro (plus
shipping).
Lars Baumstark
will produce and ship the cards. He has lots
of experience in producing Lynx
cards, as he also does the SIMIS and T-Tris
cards.
Matthew:
After
the release of Alpine Games, what is your next
project?
Roland:
Nothing discussed
yet. As we haven't made more than one game for
the same system in the
past it is unlikely that we will do another
one for the Lynx. Perhaps we move back in time
and grab the VCS.
Matthew:
Thanks
again, we wish you the very best for 2004 and
hope the release of Alpine Games
goes smoothly.
Roland:
Thank you, and
don't forget to post your Alpine Games high
scores
for the on-line high score
table.
matt@myatari.net
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