Gamepad button mapping and bug fixes
Posted: 02 Jun 2026 19:36
Hi,
I recently returned to a project that I set aside quite a while ago. It's a CD32 mainboard installed in an old Hi-Fi radio case, with a 3D-printed front panel. I call it the **CF32** because it uses a CompactFlash card instead of CDs. I wrote about it here:
viewtopic.php?t=5761
I've now forked the firmware repositories and implemented the feature that I originally wanted. I handled the requirements, UX design, and testing, while Claude did the coding.
@arkadiusz.makarenko, would you like me to submit a pull request against the upstream repositories?
Would you prefer a PR containing all of the changes, or should I split it up and submit separate PRs for things like the bug fixes?
https://github.com/tltx/TFRiserRev1F722
https://github.com/tltx/TFRiserRev1XC9572XL
https://github.com/tltx/TerribleFireCD32Riser_binaries
I recently returned to a project that I set aside quite a while ago. It's a CD32 mainboard installed in an old Hi-Fi radio case, with a 3D-printed front panel. I call it the **CF32** because it uses a CompactFlash card instead of CDs. I wrote about it here:
viewtopic.php?t=5761
I've now forked the firmware repositories and implemented the feature that I originally wanted. I handled the requirements, UX design, and testing, while Claude did the coding.
@arkadiusz.makarenko, would you like me to submit a pull request against the upstream repositories?
Would you prefer a PR containing all of the changes, or should I split it up and submit separate PRs for things like the bug fixes?
https://github.com/tltx/TFRiserRev1F722
https://github.com/tltx/TFRiserRev1XC9572XL
https://github.com/tltx/TerribleFireCD32Riser_binaries