Page 1 of 1

Converting a WAV, MP3 etc to an SND file.

Posted: 04 Jan 2020 14:28
by Cosmic Puppet
I found this program called RESOUND which plays a sound file of HAL when you exit a program and at system startup. It would be great if I could convert my own movie/sound clip.

RESOUND.zip
(30.84 KiB) Downloaded 187 times

Re: Converting a WAV, MP3 etc to an SND file.

Posted: 04 Jan 2020 20:11
by Cosmic Puppet
I've had a nothing day, so I've figured this out using Adobe Audition:

1. Load up your sound clip.

Clip.jpg
Clip.jpg (312.66 KiB) Viewed 2835 times

2. Select Convert Sample Type.

Convert Sample Type.jpg
Convert Sample Type.jpg (293.23 KiB) Viewed 2835 times

3. Select these settings and save.

Select These Settings.jpg
Select These Settings.jpg (315.84 KiB) Viewed 2835 times

4. Converted clip will look like this.

Converted Clip.jpg
Converted Clip.jpg (283.25 KiB) Viewed 2835 times

5. Save as PCM Raw Data file.

Save As PCM Raw Data.jpg
Save As PCM Raw Data.jpg (268.12 KiB) Viewed 2835 times

6. Place your sound clip in Atari Root Directory with the RESOUND.INF file.

Place Clip In Atari Root Directory.jpg
Place Clip In Atari Root Directory.jpg (16.03 KiB) Viewed 2835 times

7. Edit RESOUND.INF file accordingly and save.

Edit RESOUND.INF File Accordingly And Save.jpg
Edit RESOUND.INF File Accordingly And Save.jpg (22.61 KiB) Viewed 2835 times
ARNIE.zip
(34.93 KiB) Downloaded 164 times

Have fun!

Re: Converting a WAV, MP3 etc to an SND file. *UPDATE*

Posted: 10 Jan 2020 00:32
by Cosmic Puppet
Resound.jpg
Resound.jpg (120.98 KiB) Viewed 2770 times

It's best to use 9.6 KHz.

I found that using 30.7 KHz caused the Monochrome Millipede game to crash, showing four bombs. The other sample rates above 9.6 KHz created more artifacts whilst loading.

I also noted that shorter clips are "safer" too.

"Do you feel it Crawford?"