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Re: Supercomputing adventures with a MegaST/4

Posted: 08 Sep 2026 02:41
by Darklord
Yep, I'd imagine the whole "pitchfork and torches" crowd would be out for your blood. :lol:

Way back in the day, an Amiga acquaintance used to go on and on about B5 and the Amiga's
role with the Video Toaster. A revelation like that might break him. :roll:

After you port LightWave over though, don't stop there - try it on a CT'd Falcon, V4 or the
PiSTorm (which is rapidly advancing these days). If we're gonna dream, dream big, right? :)

Re: Supercomputing adventures with a MegaST/4

Posted: 08 Sep 2026 12:07
by dml
I had moderate success converting some of the models to a custom BVH (bounding volume hierarchy) format used by my renderer (the one that can run on the Transputers) but I will need to skip the textures and spoof them with procedural textures as I did with some of the shader scenes in XPtr because there isn't enough T-RAM for that and my stuff does not yet support texture uploads anyway.

This is probably another, completely separate sidequest-rabbithole but it will keep me busy :)

If anyone has managed to locate more of the original LW models I can have a play with those sometime.

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