JagFest
UK 2004 Tournament Report
by Stephen Moss
Following the
apparent chaos of running tournaments last year
a more concerted effort was made to organize
things this year but did it work?
Certainly the
pre-JagFest side of getting finalized tournament
rules and a timetable up on the web in advance
of the event worked, however, during the event
itself I'm not so sure, although as the overall
tournament organizer perhaps looking out from
the centre is not the best place from which
to judge it. In the end it was nothing like I had expected
it to be or planned for, I freely admit that
on occasions I have a tendency to over-think
things and may have done so in this instance.
Considering that there was roughly the same
number of attendees on the first day this year
as last year it did not feel that way, as tournament
sign up was a little slower than anticipated.
With 45 minutes of the two and a half
hour registration period left the first competitor
signed up, although this did galvanize the others
into action as they suddenly seemed to remember
that registering was necessary.
A combination
of the low number of entrants and the ability
to match names with faces having got to know
people from last year's event resulted in the
numbered and colour co-ordinated entrant badges
never being used. The only time this appeared
to cause a problem was when Ryan could not put
a name to the face of an entrant for his Tempest
3000 tournament which ironically was the very
thing the system was meant to negate, fortunately
I was able to point him in the right direction
as Ryan had trawled the area Sunday
morning for more entrants, it's difficult to know
if the entrant concerned would have ended up
with a badge or not had they been used. Perhaps
the system will come into its own next year
as discussions over breakfast on Sunday morning
resulted the effectual formation of a JagFest
committee and the decision to hold it later
in the year in the hope of getting more visitors.
Worms tournament
- run by Stephen Moss Initially ten
people had signed up for Saturday's Jaguar Worms
tournament, however as ten does not divide well
into groups of four I had to round up a couple more
entrants resulting in the first round running
after lunch, not before as timetabled. The 12
entrants were separated into four equal groups
from which the winners progressed directly to
the final.
Groups one, two
and four were quickly won by Richard Stevens,
Ryan Edwards and Nick Bamji
(Stone) respectively in only two games.
The third group was much closer as each competitor
won a game forcing a fourth game decider which
was eventually won by Jan Thomas (Coda).
![[Photo: Worms tournament]](images/tourn01.jpg)
As Ryan had won
all the tournaments at the first JagFest UK
last year the other finalists were apprehensive
about having to play him. The final used league
mode as in the preliminary round and so would
end when one of the competitors won two games,
the software would rank the remaining players
and therefore determine the final positions
itself.
Unlike last year's
Jaguar Worms tournament each player was able
to have their own controller thanks to the newly
developed Multitap device and having become
familiar with its usage during the preliminary
rounds, the time allocation for the players to
make their attacks was reduced from 60 to
40 seconds for the final.
It would have
been nice to see the final go to a fifth game
decider, however Richard only required four games
in which to steal Ryan's crown with Stone and
Ryan winning one game each.
Final placings
were...
1st: Richard
Stevens, who won a copy of Hoverstrike (Unconqured
lands) CD for the Jaguar and a Jag box insert
(cut out and assemble replacement inner tray
for Jaguar cartridge games).
2nd: Stone, who
won a White Men Can't Jump Jaguar game cartridge
and a Jag box insert.
3rd: Ryan Edwards,
who won a copy of the Dragon's Lair game for
the Atari ST.
4th: Coda, who
was delighted to walk away with the prize he
wanted most, a copy of SpeedBall 2 for the Atari
ST.
All finalists
also received a laminated certificate featuring
an image of the Worms box cover plus the words
"Tournament - JagFest UK 2004" and
their position. Despite the fact that the first
round started an hour late the tournament only
overran by half an hour.
![[Photo: Richard Stevens, the winner]](images/tourn02.jpg)
Asteroids on
the 7800 - run by James Perrow (Thund3r) This was a straight
out high score event in which players had ten
minutes, or until they died (which ever came
first) during which to score as many points
as possible. As only eight people had entered
by 12:15 James spent the remaining 15 minutes
of the registrations period looking for more
entrants. Eventually 12 people took part,
the top three were...
1st: James Barrett
(Clock), scoring 19,840 points.
2nd: Thorsten
(Mad Butscher), scoring 19,760 points.
3rd: Nico Hofer,
who amassed 17,570 points, nearly 3,000 points
above the rest of the competitors.
No prizes were
awarded for this tournament, however those listed
above should be receiving a certificate for
their efforts.
Tempest 3000
on the Nuon DVD - run by Ryan Edwards By the end of
Saturday's registration period only six people
had registered for this tournament, towards
the end of Sundays registration period this
had risen to eight and so Ryan went looking for
more entrants. I found this rather surprising
as considering the popularity of Tempest 2000
on the Jaguar I had expected this tournament
to fill up quickly.
The first round
was run on a high score basis with the four
highest scorers progressing to the next round
where they would be split into two groups of
two players. The winner from each group would
then proceed to the final while the losers would
enter a 3rd/4th place playoff.
Making it through
to the second round were Tyrant (185,258 points),
Matt Bacon (194,232 points), Stone (206,887
points) and Pete Muller (Moobaa) scoring
308,553 points, leaving 12 disappointed
entrants trailing in their wake.
In round two
things were made a little tougher for contestants
due to the fact they were starting at level
ten. It was during this round that a previously
unknown feature was discovered in that those
loosing a life on the first web also lost the
bonus points for staring at level ten, a factor
which significantly affected the round two results.
Round two saw
two tense and passionate encounters as Tyrant
defeated Matt while Stone prevailed over Moobaa.
Moobaa vanquished
Matt during the 3rd/4th place playoff while
the seemingly inseparable Stone and Tyrant faced
each other yet again (having done so during
Worms) in a gripping final starting at level
twenty, eventually Stone emerged victorious
to claim 1st place.
The final standings
were...
1st: Stone, winning
a boxed Atari Lynx 2.
2nd: Nick Turner
(Tyrant), who won a copy of Tempest 3000
for the Nuon.
3rd: Pete Muller
(MooBaa), who won two Atari 2600 VCS game
cartridges.
4th: Matt Bacon,
who won an Atari 2600 VCS game cartridge.
As a closet perfectionist
I was disappointed that I had not managed to
keep things running to my own plan,
definitely a case of A for effort and C- for
attainment - must try harder. Despite this the
general consensus from those who ventured an
opinion at the time seemed to be that all the
tournaments ran smoothly, so I should be happy.
The big problem is knowing if any improvements
that there may have been this year were the
result of the organizational procedures I had
implemented, due to less people being interested
in entering this year's tournaments than last
year or simply because the formats used last
year gave the impression that there were in
fact more entrants than had actually existed.
Finally I would
like to thank James and Ryan for running the
Asteroids and Tempest 3000 tournaments respectively.
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