Ausbruch
Ian Smith gets
stuck into puzzlers, and rather enjoys it!
When Shiuming
asked me to review this game, describing what
looked at first glance to be like Tetris, I
thought, "Oh No!" Tetris and I never
got on, perhaps I don't understand it, or even
see the point in it. Anyway, after playing Ausbruch
over a number of days, I can say I'm pleasantly
surprised; and this game is not a Tetris clone.
Mad Butscher
of Foundation Two is the guy that programmed
the meat of this game, with music by Lotek and
Style/TSCC, and help on graphics by Cerror/Mooncell.
The game was completed and released at Outline
2004.
![[Screen-shot: Title]](images/ausb03.jpg)
In this
Jag-pad controlled game you take the metaphorical
part of the Lone Rider from the North, who has
to save the fragmented souls of the Foundation
Two members from the Evil Emperor. On starting
the game you encounter two very nice title screens,
and then it's straight in to the game play.
You have
an almost square (15x14) play area on screen which
is gridded, with every internal square filled
by one of four different characters, which are
the souls to be merged. The idea is to combine
souls of the same colour by clicking on them,
when they are grouped as two or more,
they then disappear in to the ether. You can
move the cursor in all four directions.
![[Screen-shot: In-game]](images/ausb01.jpg)
Gradually
as you get rid of character groups, squares
drop down thus making the columns
lower, and likewise these shuffle left after
you've got rid of other columns.
Numbers
appear on the grid (the adversaries), but only
after you get rid of a row; when this happens
a new row appears, but only when you have less
than the aforementioned numbers on the screen.
There are
two ways to get rid of an enemy number. Firstly
if the number square is among a group of souls,
of the same colour, and the amount of the group is equal in value or more, you click
and they disappear along with it. Secondly if
you have a number "extra" equal to the number,
you can then zap it. The number extras are shown
to the right of your main screen; you gain them
as you merge six souls or more.
The game play
is simple and I hope I haven't made it sound
complicated. I'd say it's Tetris and Minesweeper
inspired, but better than both. Logically there
must be a way to clear the screen, by clearing
the right groups, in the right order, as the
grid adds up evenly; though you'd need the luck
of a grid with the right combination of souls
first.
![[Screen-shot: High score]](images/ausb02.jpg)
Saying
that the idea is to carry on to each level,
I don't know how far you can go though. With
four number squares or more, and no soul groups
left to combine, the game ends. I got about
500 points below a top ten high score ranking
on my first try, but this was beginner's luck, as I
haven't got above two thirds of that since.
The documentation says
the game needs a CENTurbo-accelerated Falcon,
16 MB with a "?" written next to it, VGA monitor
and a Jag-pad. It works fine on my 16 MB Nemesis-accelerated Falcon, though cursor movement and
Jag-pad response is sluggish.
The graphics
in the game are functional, not advanced in
any way, but serve the purpose nicely. The music
is techno and jungley. I'm glad, living in a
flat which is no way soundproofed, the game
defaults to whatever is set in XCONTROL.ACC
General, that is, speaker off! It's the sign of a
very professional programmer to do this. I can't
stand it with late night gaming sessions when
you have the speaker off and the game loads
with music blaring out.
I've enjoyed
playing Ausbruch very much, and it will definitely
be on my hard drive to be played until I'm proficient
at it. You need a keen eye for this game, it's
simple to play, but hard to master and addictive.
Verdict
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Name:
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Ausbruch
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Author:
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Mad
Butscher
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Requires:
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- Falcon030
- Jaguar
control pad
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Price:
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Free
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Pros:
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-
Good
one for puzzle freaks.
- One
you'll go back to
master.
- Great
for training concentration.
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Cons:
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-
Some animated shuffles would have been nice.
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Rating:
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|
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