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DFB1 support added to SV030 Voxel Sandbox

Posted: 14 Oct 2025 13:32
by dml
The latest build added DFB1 support. It's not awesomely faster than vanilla 030 because it is still very much DSP-bound and stram-bound - but is faster enough to be worth it IMO.

https://www.leonik.net/dml/sec_svo30.py

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 14 Oct 2025 13:38
by alexh
Nice. Looking forward to trying it.

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 14 Oct 2025 13:43
by exxos
:bravo:

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 15 Oct 2025 10:51
by Badwolf
dml wrote: 14 Oct 2025 13:32 The latest build added DFB1 support. It's not awesomely faster than vanilla 030 because it is still very much DSP-bound and stram-bound - but is faster enough to be worth it IMO.

https://www.leonik.net/dml/sec_svo30.py
Ooo. Cool. Thanks, @dml!

BW

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 15 Oct 2025 11:32
by coonsgm
Seriously, do you sleep @dml ?

Totally stoked seeing all the progress. I've been messing around with the version 1.02 and should be putting out a YT video on it hopefully tonight.

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 15 Oct 2025 16:52
by dml
coonsgm wrote: 15 Oct 2025 11:32 Totally stoked seeing all the progress. I've been messing around with the version 1.02 and should be putting out a YT video on it hopefully tonight.
:dualthumbup:

Not sure if anyone has experimented with this yet - but try jumping in the water from a couple of blocks up, or placing down some snow and walking over it :p

Re: DFB1 support added to SV030 Voxel Sandbox

Posted: 20 Oct 2025 23:00
by Badwolf
dml wrote: 15 Oct 2025 16:52 Not sure if anyone has experimented with this yet - but try jumping in the water from a couple of blocks up, or placing down some snow and walking over it :p
I set this up and, after being amazed at the smoothness (and in VGA too!) wasn't sure what you were getting at here.

Then I twigged and plugged in some speakers! :lol:

The crunching is very therapeutic. Rather better than Midwinter's SFX, I have to say. ;)

Fantastic stuff, Doug. Really superb!

BW