Page 53 of 70

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 22:03
by PhilC
Yep, add me to the list too please, two at least

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 22:45
by rubber_jonnie
Damn and blast you all!!

To be fair my H4 is complete. It partly works, just need to jump that final hurdle!

And I want the IDEs formy Megas too......

Don't be meanies!!

Plus I need projects while I'm thinking about the H4 and what's wrong with it.

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 22:56
by exxos
rubber_jonnie wrote: 04 Mar 2020 22:45 Plus I need projects while I'm thinking about the H4 and what's wrong with it.
You can finish the Alpha then ;)

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 23:01
by rubber_jonnie
exxos wrote: 04 Mar 2020 22:56
rubber_jonnie wrote: 04 Mar 2020 22:45 Plus I need projects while I'm thinking about the H4 and what's wrong with it.
You can finish the Alpha then ;)
@exxos Mean mean mean!!

I think there is more chance with the H4 TBH. I'm trying to get all the other stuff out of the way so I can get a good run at it, need to get that test rig built (Again, not happy with the first one, but if it works for the Mega, should work for the H4)

I think I have a ROM problem TBH, fitting the LS11 last of all was not a happy process so I need to go back to it.

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 23:02
by rubber_jonnie
And it's not like I'm not trying at all :(

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 23:19
by exxos
*group hugs* :)

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 04 Mar 2020 23:59
by rubber_jonnie
exxos wrote: 04 Mar 2020 23:19*group hugs* :)
:cry: :cry: :cry:

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 05 Mar 2020 00:20
by PaulJ
Come on @rubber_jonnie ... pick yourself up and finish this puppy.. Your so close! Just skip whipping up on one of your gun-foo buddies once a week and you should have plenty of time. :) :) :)

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 05 Mar 2020 07:36
by rubber_jonnie
@PaulJ Like I said, physically it's finished, just gotta make it work. I get a white screen, so something is happening, that damn LS11 is not right I'm sure. Looks like my Mega 4 with the ROM problem. I just seem to have a death touch with these remakes, my other stuff all works fine. It's very annoying and frustrating seeing everyone else get finished tbh.

Re: ST-IDE-ROM Dev Board v1 - BETA Testers

Posted: 05 Mar 2020 13:39
by exxos
@Icky Found a, literally, "small issue" on the IDE header..

ide.jpeg

It seems that is only a issue if using a ribbon cable, the CF connectors don't appear to have any troubles. So this morning I have been tweaking the layout basically moving the IDE connector to the right so it misses the socket better. I don't think is worth re-spinning the board just because of that, otherwise it will push the whole project back some more weeks. I've also shopping around to get the best value on the parts as well.

Speaking of which, I have been trying to get the design to fit into a 1504 for the past couple of weeks as well.

While the majority of IO pins are used.. I was not really using much resources in the PLD.. But it refused to compile into a 1504. Appears to have been the problem was it was compiling the majority of the code into block C: which did not fit.. Whereas the other blocks had relatively little logic used in them. To cut a long story short, I just ended up moving about some IO pins so those inputs would go to a different block, so whereas block A: was 25%, its now 37%... I believe block C: was probably going over product term usage causing the compiler to fail.

Code: Select all

Logic Array Block    Logic Cells    I/O Pins    Foldbacks TotalPT        FanIN    Cascades
A: LC1     - LC16      6/16(37%)    5/16(31%)    0/16(0%) 16/80(20%)      (26)    1
B: LC17    - LC32      3/16(18%)    14/16(87%)   0/16(0%) 10/80(12%)      (27)    0
C: LC33    - LC48      4/16(25%)    16/16(100%)  0/16(0%) 9/80(11%)       (28)    0
D: LC49    - LC64      4/16(25%)    8/16(50%)    0/16(0%) 7/80(8%)        (26)    0

Total dedicated input used:    1/4     (25%)
Total I/O pins used        43/64     (67%)
Total Logic cells used         18/64     (28%)
Total Flip-Flop used         2/64     (3%)
Total Foldback logic used     0/64     (0%)
Total Nodes+FB/MCells         17/64     (26%)
Total cascade used         1
Total input pins         32
Total output pins         12
Total Pts             42 
I did try various compiler options to optimise the logic, but I think there is a bug in the compiler as I believe it totally ignores the "FIELD" variables which are used to decode the address bus.. The "fuse map" ends up being like 75% smaller than when it properly compiles, so I think for some reason the compiler totally ignores logic blocks with the field variables used :roll: So of course I was having a lot of fun with all that.

So the current boards revision R1C will need a small bodge wire on the bottom.. I will post the details about that another time, as currently I did the mod on the original boards to test it out which was not so simple. So rather than a £7 PLD, we can use a £3 one. It may not sound much, but because If I end up buying like 100 of the things, its going to save a outlay of £400 right there.

Icky also found when I fixed the JTAG port issue on the original , I still managed to route it wrong. So the JTAG port basically doesn't work on the R1C boards. Though I will supply a programed and tested PLD with the kits anyway as not many even have a Atmel programmer.

I'm trying to put towards having maybe half built up and half sold as kits. Technically it needs a 68K socket, but if being used on the H4, it doesn't need it. So I am not going to include the socket in the kit, as they are not cheap or easy to obtain any more anyway.

I will need to build one up and test it all works correctly before putting kits in my store yet also. But if all goes well (does it ever?) I hope they will start appearing over the next few weeks.