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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work
Posted: 19 Oct 2026 21:49
by exxos
New menu & game music ? :shrug: Chip to protracker basically !
Hmmm.. now to do a 8 channel one :twisted: Can a STE play 8 channels.. no idea :lol:

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Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work
Posted: 19 Oct 2026 22:46
by alexh
STe regularly used to play 5 channels in menus and title screens. Four samples mixed in software into one HW channel plus the other HW channel.
Not in-game as it eats too much CPU time
Plus you can use the YM PSG at the same time
Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work
Posted: 19 Oct 2026 23:24
by exxos
alexh wrote: 19 Oct 2026 22:46
STe regularly used to play 5 channels in menus and title screens. Four samples mixed in software into one HW channel plus the other HW channel.
Its hard to remember there was a 8 channel tracker on the STE, I used my Falcon a lot back in the day, so likely was one there.
Not in-game as it eats too much CPU time
True - but not exactly true. Putnik redid xenon to play DMA sound direct from harddisk. It only took a couple % CPU time.
Re: Super Cars II (Atari ST) - finally cracking how the graphics and tracks work
Posted: 19 Oct 2026 23:25
by exxos
New menus now working :)

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