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Re: Atari ST C Dev under Windows

Posted: 19 Feb 2021 13:55
by sandord
thorsten.otto wrote: 19 Feb 2021 13:06
This way you won't have to start the Pure C editor, it works by simply double clicking the .PRJ file.
If i understand that correctly, that works by firing up steem, passing some options. Maybe you can achieve similar things by using a similar tools (a Pure-C project parser) that i wrote some time ago (available at https://github.com/th-otto/pcmake).
I'm looking for a way to use cross compilation myself so I'm very interested in further suggestions.
In newer VS versions, you can enhance the MSBuild environment. I've done that long time ago to add support for an old version of MASM. Similarly you should be able to define rules for a cross gcc compiler (either the cygwin version, or maybe simplier by using the plain mingw version which you find at http://tho-otto.de/crossmint.php). Maybe you can find some examples for this in other projects like NASM.
Thanks! These are very interesting pointers, I will check them out.

Re: Atari ST C Dev under Windows

Posted: 19 Feb 2021 14:00
by rubber_jonnie
Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS

Re: Atari ST C Dev under Windows

Posted: 19 Feb 2021 14:17
by sandord
rubber_jonnie wrote: 19 Feb 2021 14:00 Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.

Re: Atari ST C Dev under Windows

Posted: 19 Feb 2021 15:11
by rubber_jonnie
sandord wrote: 19 Feb 2021 14:17
rubber_jonnie wrote: 19 Feb 2021 14:00 Coincidentally I just got Visual Studio Code for YAML stuff for work, so I will have a tinker since I expect it is a little simpler than full blown VS
It's an excellent editor, no exaggeration. I love it.
Yeah, I'm discovering that, but YAML still sucks!