Re: Atari ST C Dev under Windows
Posted: 19 Feb 2021 13:55
Thanks! These are very interesting pointers, I will check them out.thorsten.otto wrote: 19 Feb 2021 13:06If i understand that correctly, that works by firing up steem, passing some options. Maybe you can achieve similar things by using a similar tools (a Pure-C project parser) that i wrote some time ago (available at https://github.com/th-otto/pcmake).This way you won't have to start the Pure C editor, it works by simply double clicking the .PRJ file.
In newer VS versions, you can enhance the MSBuild environment. I've done that long time ago to add support for an old version of MASM. Similarly you should be able to define rules for a cross gcc compiler (either the cygwin version, or maybe simplier by using the plain mingw version which you find at http://tho-otto.de/crossmint.php). Maybe you can find some examples for this in other projects like NASM.I'm looking for a way to use cross compilation myself so I'm very interested in further suggestions.