Lords
of Chaos
Thomas Wellicome
reviews a cult classic from yesteryear
![[Screen-shot: Lords of Chaos title screen]](images/loc_000.gif)
Lords of Chaos
is a turn-based strategy game for the Atari
ST, although the name could equally refer to
the present US and UK governments. There's an
extremely ludicrous plot about wizards, build-ups of Mana and the world
shattering into seperate
self-contained areas connected only by inter-dimensional
portals. The wizards, being the well rounded
individuals they are, decide that they can only
survive by butchering each other on these newly
created worlds, while grabbing as much dosh
as they can.
![[Screen-shot: Options screen]](images/loc_004.gif)
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The game opens
on a rather uninspiring options screen!
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What this means
to the player is that they get to take control
of a wizard and use his/her magic abilities
to explore a world and cast spells, while fending
off the slightly unwelcome attentions of up
to three other wizards if you play in multi-player
mode. Take on the computer and you're restricted
to one enemy, though when you first start this
is hard enough. The opening options screen allows
you to save and load games, wizards and scenarios.
Also included is the "Wizard Designer"
(A wizard wizard?! - Ed), which allows
you to create and maintain the ultimate
wizard. You are given a certain amount of experience
which basically allows you to purchase spells.
When you complete a level you recieve a certain
amount of more experience points, depending
on how well you did, which you can use to improve
your wizard. The spells you can buy range from
fireballs and potions, to spells that create
magical beasts such as demons, unicorns and
skeletons. Using up more experience buys you
a better spell. You can however leave this if
you want to and let the game design a "random"
wizard for you. This usually results in a much
harder challenge as the computer usually picks
the most ridiculous combination of spells.
![[Screen-shot: Spells 1]](images/loc_003.gif)
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![[Screen-shot: Spells 2]](images/loc_002.gif)
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Some of the spells
you can choose...
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Once you have
set up your wizard you load a scenario from
the three available, then you start the game
proper. Your first game usually ends in utter
defeat as the enemy wizard seems to have a bit
of an advantage on you. He knows exactly where
he's going and has been designed to cause you
as many problems as possible. It's up to you
to make the best use of your spells and explore
each scenario while protecting your wizard and
collecting useful objects.
![[Screen-shot: Exporing scenario]](images/loc_005.gif)
Once you begin
to know your way around the area and begin to
learn how to overcome the various traps and
puzzles then the game really becomes addictive.
You finally begin to outclass your opponent
and give him the hiding he so thoroughly deserves.
But then it's on to the next level and an even
harder wizard and even more fiendish puzzles.
Oh and I forgot to mention the portal. Yes after
a set amount of time a portal appears which
you and the enemy wizard have to race to get
to before it closes leaving you stranded.
![[Screen-shot: Portal]](images/loc_009.gif)
![[Screen-shot: Creatures]](images/loc_012.gif)
The various creatures
you can conjure up are one of the most charming
things about this game. There are quite a few
to choose from, whether the undead or pixies
are your thing, all tastes are catered for.
Each creature has its own strengths and weaknesses.
For example, pixies are incredibly puny in a
fight but they do have the advantage that
they're invisible. This means they can
observe the enemy without being spotted and
carry out ambush attacks. Demons on the other
hand are huge, red and highly visible. They're
immensely strong and can tear pretty much all
the other creatures apart without breaking a
sweat, but, due to their power, also seem to
be the target for opposing wizards to blast
first. They also cost a load of Mana points
to summon so they have to be used wisely. Various
creatures can fly and some can carry riders,
which is doubly useful for getting your wizard
about the place. The undead are invulnerable
to anything but attack from other undead or
magic, so trying to take on a vampire with a
troll is unadviseable. By far the most powerful
of creatures are the dragons, but they are also
the most difficult to get hold of. However,
casting
more dragon spells than your opponent is usually
a sure-fire method of winning the game.
![[Screen-shot: Right button=end selection]](images/loc_014.gif)
Some of the other
spells you can cast have interesting effects.
One creates a gooey blob that rapidly spreads
engulfing enemy creatures. Another surrounds
the enemy with tangle vines. There are spells
for subverting some of the natural occupents
of the worlds to your cause and other spells
to vaporize them. You can also create a range
of potions to heal yourself, give you increased
strength or make you invisible.
![[Screen-shot: Ragaril's Domain]](images/loc_015.gif)
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The final included
scenario, known as Ragaril's Domain, is fiendishly
twisted and you have to time your progress
perfectly to succeed. Watch out for those traps!
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Lords of Chaos
is a great little game and really wasn't given
the accolades it duly deserves. ST Action gave
it a brief footnote in its "Dungeons and Disk
Drives" mentioning that it could be a good game
but it was far too difficult for them to understand.
Quite how a section that mainly dealt with the
obscure text interfaces of the Sierra games
could have problems with a pretty good icon-based game is beyond me! The only magazine that
noticed its true merit was Zero, which gave it
a very credible 89%. Now Lords of Chaos isn't
going to appeal to everyone. The very fact that
it contains dwarfs and pixies will probably
make quite a few people turn tail and run for
the hills mumbling something about bad experiences
and Games Workshop under their breath. Being
turn-based and involving strategy will probably
write it off the shoot-'em-up fanatics list as
well. But there's still a surprising amount of
action in it and people who didn't like the
likes of Borodino and other such strategy games
shouldn't ignore it.
![[Screen-shot: Tree]](images/loc_006.gif)
Now all games
have their faults and Lords of Chaos isn't perfect.
There aren't enough scenarios for example, three
in the main game and two more in the expansion pack.
Although the scenarios have a large amount of
replay value (I spent a day playing through
the first three for the purpose of this review)
it just isn't enough. A few more spells would
have been good, as would some sort of network
play for multi-player modes. The title picture
only works on 512 KB machines which leaves a bizarrely
blank screen with the wobbly opening theme tune
warbling in the background as means of introduction.
While we're on the subject of sound, er, there
isn't a lot of it. No in-game music and only
a few bleeps and blurps when you cast a spell
or select an icon. Some samples would have done
wonders here. The graphics are colourful and
detailed but as with most ST games have seen
their day. There's some good animation of the
backgrounds but the actual characters themselves
all seem to be walking permanently on the spot,
which is slightly disconcerting.
Overall though
I really enjoyed this game and it's still the
one that makes me switch on my ST the most nowadays.
Personally I'd give it a five star rating though
due to fact it probably won't appeal to everyone
I've lowered this to a four.
For those who
can't get enough of Lords of Chaos a project
is currently underway to bring a version of
it to that lowliest of platforms, the PC. Zak
Evans is currently attempting the task at the
link below...
Verdict |
Name: |
Lords
of Chaos |
Publisher:
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Mythos
Games Ltd
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Pros: |
- Very compelling
- Addictive gameplay
- More "game" than many strategy
games
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Cons: |
- Weak sound
- Won't
appeal to everyone
- Not enough scenarios
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Rating: |

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