excellent
how much % of core will be free for additional fuctions??exxos wrote: 07 Sep 2018 19:55With such a coded core.. it is of course possible to add functions.. not sure what, that's up to the coders to think up what might be possible/useful..
excellent
how much % of core will be free for additional fuctions??exxos wrote: 07 Sep 2018 19:55With such a coded core.. it is of course possible to add functions.. not sure what, that's up to the coders to think up what might be possible/useful..

From a games programming point of view and if it is at all possible perhaps the following...exxos wrote: 07 Sep 2018 19:55With such a coded core.. it is of course possible to add functions.. not sure what, that's up to the coders to think up what might be possible/useful..


ah yep :( Can't find any info on how the eprom is supposed to be wired up :roll: Thats the problem with things being all on a "demo board".. theres like loads of info how to use the thing but nothing on how to make your own :roll:rpineau wrote: 07 Sep 2018 21:23 Don't you need JTAG pins too, and a serial eeprom to load the blitter code in the FPGA on boot ?


I'm confused :( JTAG according to videos & FPGA will lose the program when powered down, which is why the external eeprom is needed.. but for the MAX10, I'm not really seeing anything about it :roll:rpineau wrote: 07 Sep 2018 23:32 Good. so you only need JTAG on there apparently based on the doc I linked in my previous edited post :)
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