Might be an idea to put your version numbers in the zip filename as im confused already with there being multiple posts of the same zip file.. So you want all the zips removed but the one 2 posts up ?TheNameOfTheGame wrote: 29 Dec 2023 15:35 Can a moderator move the Christmas release 2.0.0 up to the first post please? I think many people are just grabbing that one. Thanks.
You will not be able to post if you are still using Microsoft email addresses such as Hotmail etc
See here for more information viewtopic.php?f=20&t=7296
See here for more information viewtopic.php?f=20&t=7296
BOOKMARK THIS PAGE !
https://www.exxosforum.co.uk:8085/IP_CHECK/
You can unban yourself if needed. It also sends me reports to investigate the ban.
https://www.exxosforum.co.uk:8085/IP_CHECK/
You can unban yourself if needed. It also sends me reports to investigate the ban.
DO NOT USE MOBILE / CGNAT DEVICES WHERE THE IP CHANGES CONSTANTLY!
At this time, it is unfortunately not possible to whitelist users when your IP changes constantly.
You may inadvertently get banned because a previous attack may have used the IP you are now on.
So I suggest people only use fixed IP address devices until I can think of a solution for this problem!
At this time, it is unfortunately not possible to whitelist users when your IP changes constantly.
You may inadvertently get banned because a previous attack may have used the IP you are now on.
So I suggest people only use fixed IP address devices until I can think of a solution for this problem!
HDmenu game launcher
-
exxos
- Site Admin

- Posts: 28224
- Joined: 16 Aug 2017 23:19
- Location: UK
Re: HDmenu game launcher
-
krs
- Posts: 25
- Joined: 14 Oct 2021 22:26
Re: HDmenu game launcher
Holy crap this sounds amazing! Can't wait to tinker with this. Thanks for the hard work creating it.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
Yes, the release.zip from 12-23 is the latest 2.0.0. If you could move that up to the first post and maybe put 2.0.0 after it so people know and delete the rest. I'll put a version number on the release files going forward. Thanks, sorry for the trouble.exxos wrote: 29 Dec 2023 15:38Might be an idea to put your version numbers in the zip filename as im confused already with there being multiple posts of the same zip file.. So you want all the zips removed but the one 2 posts up ?TheNameOfTheGame wrote: 29 Dec 2023 15:35 Can a moderator move the Christmas release 2.0.0 up to the first post please? I think many people are just grabbing that one. Thanks.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
Great, hope you enjoy using the launcher.krs wrote: 29 Dec 2023 17:56 Holy crap this sounds amazing! Can't wait to tinker with this. Thanks for the hard work creating it.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
New version 2.1.0. This release has the following changes/improvements:
1) Database parsing rewritten/optimized. Loading of CSV now up to 3 times faster.
2) Can now press <space bar> at boot to skip boot timeout counter.
3) Boot timeout can now be turned off altogether in the F2 Config menu with new boot timeout option "off"
4) Fixed bug for screenshot display routine checking byte 2 instead of byte 3 of the NEO file for the rez byte. This means any Med rez screenshots with the old rez flag position will no longer be displayed properly. Attached is a zip with corrected Med rez screenshots to replace the old ones with.
This change was needed since Hatari (development version) now allows screen dumps in NEO format which makes it very convenient to get new images for the launcher (Thanks Hatari dev team!). However, since the Hatari NEO screen dump correctly uses byte 3 for the rez flag, the hdmenu launcher needed fixing.
5) Other minor bug fixes.
1) Database parsing rewritten/optimized. Loading of CSV now up to 3 times faster.
2) Can now press <space bar> at boot to skip boot timeout counter.
3) Boot timeout can now be turned off altogether in the F2 Config menu with new boot timeout option "off"
4) Fixed bug for screenshot display routine checking byte 2 instead of byte 3 of the NEO file for the rez byte. This means any Med rez screenshots with the old rez flag position will no longer be displayed properly. Attached is a zip with corrected Med rez screenshots to replace the old ones with.
This change was needed since Hatari (development version) now allows screen dumps in NEO format which makes it very convenient to get new images for the launcher (Thanks Hatari dev team!). However, since the Hatari NEO screen dump correctly uses byte 3 for the rez flag, the hdmenu launcher needed fixing.
5) Other minor bug fixes.
You do not have the required permissions to view the files attached to this post.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
New version 2.1.1 attached.
Fixed bug when changing from a category back to full list. Thanks to @Kroll for the bug report!
Fixed bug when changing from a category back to full list. Thanks to @Kroll for the bug report!
-
Paradroid901
- Posts: 15
- Joined: 14 Mar 2020 18:08
Re: HDmenu game launcher
Thanks for the great work on this project :-)
Just a quick bit of feedback, when I have upgraded to the latest version of HD Menu and run it for the first time I get the following message
Database Init - Please Wait!
CSV has wrong line endings
Press any key to exit
Have not change the parameters of my .csv file which was working fine on HD 2.0.0 any ideas
Cheers
Just a quick bit of feedback, when I have upgraded to the latest version of HD Menu and run it for the first time I get the following message
Database Init - Please Wait!
CSV has wrong line endings
Press any key to exit
Have not change the parameters of my .csv file which was working fine on HD 2.0.0 any ideas
Cheers
-
Paradroid901
- Posts: 15
- Joined: 14 Mar 2020 18:08
Re: HDmenu game launcher
1st Division Manager E:\0-9\1STDIVM\RUNME.TOS
3D Construction Kit E:\0-9\3DCONKIT\3DKIT.PRG
3D Galax E:\0-9\3DGALAX\RUNME.TOS
Sample of my .csv file structure
3D Construction Kit E:\0-9\3DCONKIT\3DKIT.PRG
3D Galax E:\0-9\3DGALAX\RUNME.TOS
Sample of my .csv file structure
You do not have the required permissions to view the files attached to this post.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
Yes, part of the optimization of the CSV parsing is that the file requires Atari line endings (CRLF - same as windows endings). Converting from unix (LF) or mac (CR) line endings can be done in a text editor.Paradroid901 wrote: 24 Jan 2024 07:38 1st Division Manager E:\0-9\1STDIVM\RUNME.TOS
3D Construction Kit E:\0-9\3DCONKIT\3DKIT.PRG
3D Galax E:\0-9\3DGALAX\RUNME.TOS
Sample of my .csv file structure
Thanks for bringing that up, forgot to mention it in the previous post.
So for others if you see the message at start:
Code: Select all
Database Init - Please Wait!
CSV has wrong line endings
Press any key to exitSome programs that can do the conversions:
Atari - QED editor
Windows - notepad++
Linux - "unix2dos HDMENU.CSV" from command prompt
If you don't see the above message at start, then your HDMENU.CSV file already has Atari line endings and you can disregard this.
I always try not to impose restrictions on users of the program, so apologies for the inconvience. If it too much of a bother for people, please lt me know. I can always add code in to account for other line endings but it would in-turn slow down the CSV parsing marginally.
-
TheNameOfTheGame
- Posts: 188
- Joined: 05 Dec 2017 17:49
- Location: Almost Heaven, West Virginia
Re: HDmenu game launcher
New version 2.1.2.
After thinking about it, only allowing Atari line endings kind of goes against the philosophy of not restricting users so I've changed it to allow both line endings now. Really no speed difference from the previous version which is nice.
So users can continue using their existing HDMENU.CSV files with no change and enjoy the speed increase by using the new version.
After thinking about it, only allowing Atari line endings kind of goes against the philosophy of not restricting users so I've changed it to allow both line endings now. Really no speed difference from the previous version which is nice.
So users can continue using their existing HDMENU.CSV files with no change and enjoy the speed increase by using the new version.
You do not have the required permissions to view the files attached to this post.
Who is online
Users browsing this forum: CCBot and 8 guests