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WIP Atari ST ScummVM-lite
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terriblefire
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- Posts: 5681
- Joined: 28 Aug 2017 22:56
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Re: WIP Atari ST ScummVM-lite
Which versions of the games are you guys using. Presuming its PC if there is midi involed? Is there a guide for extracting the SE editions?
———
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
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Steve
- Posts: 3266
- Joined: 15 Sep 2017 11:49
Re: WIP Atari ST ScummVM-lite
It's just the standard DOS VGA versions afaik. Just extract them and delete any pc specific exe files to save space.
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nemo
- Posts: 9
- Joined: 30 May 2020 14:08
Re: WIP Atari ST ScummVM-lite
Got the chance to test the latest version on my Falcon today.
While the first release ran basically flawless the latest version has some problems.
Notably DMA sound is broken and no longer works. (MagiC and TOS)
There is also a problem with cutscenes in INDY and DOTT (not MONKEY 2 though), where a scene is stuck after the first bit of dialogue which won't end. (only when running under MagiC)
Performance is really great now though! :)
While the first release ran basically flawless the latest version has some problems.
Notably DMA sound is broken and no longer works. (MagiC and TOS)
There is also a problem with cutscenes in INDY and DOTT (not MONKEY 2 though), where a scene is stuck after the first bit of dialogue which won't end. (only when running under MagiC)
Performance is really great now though! :)
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agranlund
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- Posts: 1707
- Joined: 18 Aug 2019 22:43
- Location: Sweden
Re: WIP Atari ST ScummVM-lite
Thanks for bringing up TOS 1.04! I'm using a memory allocation feature that didn't yet exist in 1.04 but should be easily fixable for next version. I see now that I even had a "todo" comment about this around that particular piece of code :)kodak80 wrote: 29 May 2020 22:55@agranlundstephen_usher wrote: 26 May 2020 12:05 MI2 and Indy4 both now crash with 2 bombs directly after selecting the YM for music.
On my H4, I get the same, bombs when running TOS 1.04 (with IDE patch) but runs with EmuTOS 0.9.12 fine. Hard reset did not help with TOS 1.04.
Am impressed with how quickly this is coming along. Great work.
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agranlund
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- Posts: 1707
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- Location: Sweden
Re: WIP Atari ST ScummVM-lite
I uploaded a new version here: scumm_st_alpha_200531.zip
Except for the work in progress YM music improvements, it's mostly just trying to fix bugs and crashes.
* @kodak80 , it *should* work fine on TOS 1.04 now. I didn't test this on my actual ST, just Hatari, if it still doesn't run let me know and I'll burn some 1.04 roms for my ST when I get a chance.
* Fixed speech/digitsound related crashes which were very common when playing the Indy4 talkie version regardless of selected sound mode.
* Went through my Interrupt & Timer related code and fixed a bunch of issues. Hopefully not creating new issues for some machines in the process.
This will probably fix an Indy4 hang on startup that was reported by someone with a Mega STE.
This may help with the Falcon DMA sound issue?
* @nemo, it's a stab in the dark for the Falcon DMA sound stuff.
This version detects Falcon and will touch the Falcon specific bits of the DMA registers - most notably TimerA-on-replay-buffer-end.
With a bit of luck, this and the general timer code fixes may help. Please give it a go if you have time!
The cutscene issue you reported is just another consequence of the same sound issue - scumm games will sometimes wait for a certain sound or speech to fully finish before continuing a sequence, and in your case the sound is likely not processing at all.
About DMA sound in general:
I have been mostly going by the assumption that Falcon TOS must initialise stuff in an STE compatible manner else it couldn't be automatically backward compatible with STE games.
And because I don't actually have an STE (or any DMA sound capable machine) I am testing that part on Hatari which by the sound of it appears to be much less picky than the real machines.
Thus, reports about how and if DMA sound is working on real machines is very much appreciated :)
Except for the work in progress YM music improvements, it's mostly just trying to fix bugs and crashes.
* @kodak80 , it *should* work fine on TOS 1.04 now. I didn't test this on my actual ST, just Hatari, if it still doesn't run let me know and I'll burn some 1.04 roms for my ST when I get a chance.
* Fixed speech/digitsound related crashes which were very common when playing the Indy4 talkie version regardless of selected sound mode.
* Went through my Interrupt & Timer related code and fixed a bunch of issues. Hopefully not creating new issues for some machines in the process.
This will probably fix an Indy4 hang on startup that was reported by someone with a Mega STE.
This may help with the Falcon DMA sound issue?
* @nemo, it's a stab in the dark for the Falcon DMA sound stuff.
This version detects Falcon and will touch the Falcon specific bits of the DMA registers - most notably TimerA-on-replay-buffer-end.
With a bit of luck, this and the general timer code fixes may help. Please give it a go if you have time!
The cutscene issue you reported is just another consequence of the same sound issue - scumm games will sometimes wait for a certain sound or speech to fully finish before continuing a sequence, and in your case the sound is likely not processing at all.
About DMA sound in general:
I have been mostly going by the assumption that Falcon TOS must initialise stuff in an STE compatible manner else it couldn't be automatically backward compatible with STE games.
And because I don't actually have an STE (or any DMA sound capable machine) I am testing that part on Hatari which by the sound of it appears to be much less picky than the real machines.
Thus, reports about how and if DMA sound is working on real machines is very much appreciated :)
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nemo
- Posts: 9
- Joined: 30 May 2020 14:08
Re: WIP Atari ST ScummVM-lite
Ok, I gave it a try.
DMA sound still has an issue.
Every time a sample plays there is just a very short distorted noise and nothing more.
But the games no longer get stuck during playback. :)
DMA sound still has an issue.
Every time a sample plays there is just a very short distorted noise and nothing more.
But the games no longer get stuck during playback. :)
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stephen_usher
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- Location: Oxford, UK.
Re: WIP Atari ST ScummVM-lite
DoTT: Still no YM music. Same graphics corruption in title and small places elsewhere.
Atlantis: Music sounds a lot better during the intro. Flight paths are big red blocks.
P.S. The YM music in both Atlantis and MI2 is quite quiet, I had to turn the TV sound up to double that required for other games.
Atlantis: Music sounds a lot better during the intro. Flight paths are big red blocks.
P.S. The YM music in both Atlantis and MI2 is quite quiet, I had to turn the TV sound up to double that required for other games.
Intro retro computers since before they were retro...
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
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agranlund
- Site sponsor

- Posts: 1707
- Joined: 18 Aug 2019 22:43
- Location: Sweden
Re: WIP Atari ST ScummVM-lite
Thank you @stephen_usher and @nemo I really do appreciate your patience with my questions :)
stephen_usher, you still have DMA sound working on your TT though? Basically still the same problem since first release where music in DOTT is not working but it is working in MI2 and Indy4?
I noticed these graphics corruptions and I have a good idea of what it is, should be an easy fix after I've gotten my head around the state of the game right now and what is currently broken on different machines.
Sure would be nice to get DMA sound working again, I'm still not 100% sure but as far as I can tell it is broken on Falcon but working on other machines?
The music is a bit lower on purpose, it's to make it reasonable compared to the volume of YM speech. The plan was to add some volume controls for this but I haven't gotten around to it yet :)
nemo, do you know if it by any chance works in a totally clean boot to TOS 4.04? Basically nothing in the AUTO and so on - this is how I start the emulated Falcon in Hatari and maybe that is why it works there (I really doubt it - it's more likely Hatari is just not being 100% accurate to the real thing).
Not sure what approach to take yet. I'll need to take a step back and look it over completely I think.
I'd be in the market for a Falcon if they weren't so crazy expensive nowadays, but it's hard to justify spending collectors-item money for something you'd only want for the occasional hobby coding :)
stephen_usher, you still have DMA sound working on your TT though? Basically still the same problem since first release where music in DOTT is not working but it is working in MI2 and Indy4?
I noticed these graphics corruptions and I have a good idea of what it is, should be an easy fix after I've gotten my head around the state of the game right now and what is currently broken on different machines.
Sure would be nice to get DMA sound working again, I'm still not 100% sure but as far as I can tell it is broken on Falcon but working on other machines?
The music is a bit lower on purpose, it's to make it reasonable compared to the volume of YM speech. The plan was to add some volume controls for this but I haven't gotten around to it yet :)
nemo, do you know if it by any chance works in a totally clean boot to TOS 4.04? Basically nothing in the AUTO and so on - this is how I start the emulated Falcon in Hatari and maybe that is why it works there (I really doubt it - it's more likely Hatari is just not being 100% accurate to the real thing).
Not sure what approach to take yet. I'll need to take a step back and look it over completely I think.
I'd be in the market for a Falcon if they weren't so crazy expensive nowadays, but it's hard to justify spending collectors-item money for something you'd only want for the occasional hobby coding :)
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stephen_usher
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- Posts: 7231
- Joined: 13 Nov 2017 19:19
- Location: Oxford, UK.
Re: WIP Atari ST ScummVM-lite
Yes, DMA sound works well, but just no YM music in DotT.agranlund wrote: 01 Jun 2020 21:29 Thank you @stephen_usher and @nemo I really do appreciate your patience with my questions :)
stephen_usher, you still have DMA sound working on your TT though? Basically still the same problem since first release where music in DOTT is not working but it is working in MI2 and Indy4?
Intro retro computers since before they were retro...
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.
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wietze
- Posts: 57
- Joined: 07 Oct 2018 17:27
Re: WIP Atari ST ScummVM-lite
I tested scumm_st_alpha_200531.zi on my Mega STE (4mb, 2.06 german tos, using Cosmosex) with DoTT and MI2; herewith my findings when selecting:
#1 (YM) for sound and #2 (DMA Sound) for speech/effects.
- DoTT: intro + game works, with YM background sound; no speech or sound effects heard
- MI2: intro + game works, with YM background sound; no speech or sound effects heard
Awesome effort; looking forward to these developments and will provide feedback on future version if desireables.
Regards,
Wietze
#1 (YM) for sound and #2 (DMA Sound) for speech/effects.
- DoTT: intro + game works, with YM background sound; no speech or sound effects heard
- MI2: intro + game works, with YM background sound; no speech or sound effects heard
Awesome effort; looking forward to these developments and will provide feedback on future version if desireables.
Regards,
Wietze
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