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TF CD32 Riser Revision 2 Design Complete

TF CD32 Riser

Moderators: terriblefire, Terriblefire Moderator

go0se
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Re: TF CD32 Riser Revision 2 Design Complete

Post by go0se »

terriblefire wrote: 06 Apr 2020 15:46 Boards have arrived.
Nice one! Funds have been located and are awaiting transfer on your say-so... :)
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Re: TF CD32 Riser Revision 2 Design Complete

Post by terriblefire »

go0se wrote: 06 Apr 2020 16:52
terriblefire wrote: 06 Apr 2020 15:46 Boards have arrived.
Nice one! Funds have been located and are awaiting transfer on your say-so... :)
I've screwed something up with the video output on this. I need to understand what though... This was an experiment so ... dunno...
Screenshot 2020-04-06 at 17.01.33.png
My circuit is tapping the video at AR_EXT, AG_EXT and AB_EXT... not the usual locations. The thinking was that this should always be the mixed video signal. But all i see is a blank screen.
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theq
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Re: TF CD32 Riser Revision 2 Design Complete

Post by theq »

Yes, that is because this is the video that is coming from the FMV card (INPUT).
The _EXT_VIDEO signal closes the U36 when FMV card is attached (INPUT).

That is why I mentioned in an earlier post to replicate the circuit to get it to work.
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Re: TF CD32 Riser Revision 2 Design Complete

Post by terriblefire »

theq wrote: 06 Apr 2020 18:09 Yes, that is because this is the video that is coming from the FMV card (INPUT).
The _EXT_VIDEO signal closes the U36 when FMV card is attached (INPUT).

That is why I mentioned in an earlier post to replicate the circuit to get it to work.
No. The FMV Card opens this when its attached. It then mixes the Amiga video with its own and returns a video signal back to the encoder. Basically A*_EXT is the raw pins of the video encoder chip.

The issue is the damn boardhouse put a 24K resistor instead of a 24R9... F*ckers.

That signal isnt coming from the FMV card (well it might be) but its *always* the mixed signal. I measured it with the scope..
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8 Bit Dreams
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Re: TF CD32 Riser Revision 2 Design Complete

Post by 8 Bit Dreams »

Wow!
Hope that capacitor values wasn't mixed up and are just like these needed to be.. :shock:
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terriblefire
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Re: TF CD32 Riser Revision 2 Design Complete

Post by terriblefire »

And after a hell off a struggle because i put the resistors too close to the DB23 ...
ext_viideo.JPG
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8 Bit Dreams
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Re: TF CD32 Riser Revision 2 Design Complete

Post by 8 Bit Dreams »

never had a doubt You'll find out what causes this issue
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Higgy
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Re: TF CD32 Riser Revision 2 Design Complete

Post by Higgy »

Now that is satisfaction after all the hard effort put in.
Sitting on the sofa controlling the CD32 wireless with a rocking 060 is getting a step closer.
Hopefully one of those all-in-one micro keyboard/mouse things popular with Raspberry Pi's will work. Handy for lazy time watching demos when you only need basic control.
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Re: TF CD32 Riser Revision 2 Design Complete

Post by terriblefire »

I'm really hoping something like this will work on one usb port and a usb mouse keyboard combo on the other.

https://www.ebay.co.uk/p/7031293974?iid=143292049862
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"It is not necessarily a supply voltage at no load, but the amount of current it can provide when touched that
indicates how much hurting you shall receive."
Higgy
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Re: TF CD32 Riser Revision 2 Design Complete

Post by Higgy »

The dongle looks nice and small.
The 8bit Do adapters are large. And would stick out a lot.
I have a small dongle (no laughing at the back) that I use with Raspberry Pi for PS3 pads.
Also have a XBOX360 wireless adapter but that is Zippo lighter sized hanging off a USB lead (although controllers are pretty good).
I can't play SWOS/Sensible Soccer using a dpad, but analogue sticks are ok.

Would you be thinking of say mapping PS3 controls to replicate CD32 pad? I have a PS2 controller adapter to Dtype for my CD32 as it came with no pad (or psu!).

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