Actually I had already tried this and I was able to see all the CPU numbers on the imagedml wrote: Mon Jun 15, 2026 8:18 pm I should have said earlier in my replies - but since you are one of the few so far to have 3 Transputers running - enabling the 'TransputerID' button will mark each rendered tile with the Transputer that was responsible (numbered 0,1,2). Works on tilesize 8x8 or 16x16 only - other sizes are too small to fit the digits on there.
I guess this is the simplest way to see how many are actually involved. It helped me find some bugs where one would no wake up, or would go to sleep in the middle![]()
Can all registered uses please login, even just for a few minutes..
It helps build a picture where our "good traffic" is coming from..
Thanks :)
It helps build a picture where our "good traffic" is coming from..
Thanks :)
First steps with the ATW800/2
- rubber_jonnie
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Re: First steps with the ATW800/2
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
- rubber_jonnie
- Site Admin

- Posts: 15069
- Joined: Thu Aug 17, 2017 7:40 pm
- Location: Essex
- Contact:
Re: First steps with the ATW800/2
OK, so having talked a lot to AndreSai over at Atari-Forum I now have X running on my ATW800_2 cluster:
There was something wrong with my initial install of Helios it seems so I recopied all the files back over, applied the config files AndreSai provided and voila
What to do next with it I wonder?
That reminds me, I need to try @dml 's updated renderer
There was something wrong with my initial install of Helios it seems so I recopied all the files back over, applied the config files AndreSai provided and voila
What to do next with it I wonder?
That reminds me, I need to try @dml 's updated renderer
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
- rubber_jonnie
- Site Admin

- Posts: 15069
- Joined: Thu Aug 17, 2017 7:40 pm
- Location: Essex
- Contact:
Re: First steps with the ATW800/2
@dml
I've just installed version 0.32 of XPtr and it's working just fine
I've just installed version 0.32 of XPtr and it's working just fine
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
Re: First steps with the ATW800/2
Hah you're too quick. I just posted a new one 
d:m:l
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
- rubber_jonnie
- Site Admin

- Posts: 15069
- Joined: Thu Aug 17, 2017 7:40 pm
- Location: Essex
- Contact:
Re: First steps with the ATW800/2
Oh, I only just downloaded 0.32 today!!!
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
Re: First steps with the ATW800/2
Geez, at least allow us enough time to find esoteric bugs/crash/burn/blow **** up
before you release a new version...!
Welcome To DarkForce! www.darkforce.org "The Fuji Lives.!"
Atari SW/HW based BBS-Telnet:darkforce-bbs.dyndns.org 1040
Atari SW/HW based BBS-Telnet:darkforce-bbs.dyndns.org 1040
Re: First steps with the ATW800/2
Darklord wrote: Sun Jul 05, 2026 2:30 am Geez, at least allow us enough time to find esoteric bugs/crash/burn/blow **** up
before you release a new version...!![]()
You can figure out which ones are quick to render by loading them (without rendering) and look at the cost estimates for different CPU types in the upper-left window. Anything over 100s (at a size of 80x80) on your CPU type is going to be snooze-worthy. There are plenty of quick scenes though. 'Saturday Torus', 'Singularity', 'Maze Flow', 'Butterbrot' I think are all fairly quick cases. Some others could be overnight renders so check the times first
d:m:l
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
Re: First steps with the ATW800/2
Nice! Being able to gauge in advance gives me time to plan ahead.
You know, from no problem, go grab a drink to, I'll check it after
mowing the lawn, or re-watching all of Firefly.
Thanks!
You know, from no problem, go grab a drink to, I'll check it after
mowing the lawn, or re-watching all of Firefly.
Thanks!
Welcome To DarkForce! www.darkforce.org "The Fuji Lives.!"
Atari SW/HW based BBS-Telnet:darkforce-bbs.dyndns.org 1040
Atari SW/HW based BBS-Telnet:darkforce-bbs.dyndns.org 1040
- rubber_jonnie
- Site Admin

- Posts: 15069
- Joined: Thu Aug 17, 2017 7:40 pm
- Location: Essex
- Contact:
Re: First steps with the ATW800/2
I second that!!!
Must confess Butterbrot looks very cool and does render nice and quickly. Will try to get 0.33 installed later today but the garden needs some attention first.
Collector of many retro things!
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
800XL and 65XE both with Ultimate1MB,VBXL/XE & PokeyMax, SIDE3, SDrive Max, 2x 1010 cassette, 2x 1050 one with Happy mod, 3x 2600 Jr, 7800 and Lynx II
Approx 20 STs, including a 520 STM, 520 STFMs, 3x Mega ST, MSTE & 2x 32 Mhz boosted STEs
Plus the rest, totalling around 50 machines including a QL, 3x BBC Model B, Electron, Spectrums, ZX81 etc...
Re: First steps with the ATW800/2
Garden has priority!rubber_jonnie wrote: Sun Jul 05, 2026 9:39 am Must confess Butterbrot looks very cool and does render nice and quickly. Will try to get 0.33 installed later today but the garden needs some attention first.
Butterbrot is one of the special scenes with 'clickzoom' (which will default-on for an even smaller subset of those scenes). With the output window topped, you can left-click on an area and it will be zoomed 2x. A right-click will zoom out. There is no limit to the zoom but some scenes will definitely break down at some point
Clickzoom is banned/blocked/security-locked on the slower scenes because a mis-click might have users throwing their machine at a wall.
d:m:l
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
BadMooD d/l: https://www.leonik.net/dml/sec_bm.py
SVO30 d/l: https://www.leonik.net/dml/sec_svo30.py
Q2 engine d/l: https://www.leonik.net/dml/sec_q2.py
AGT project: https://www.leonik.net/dml/sec_agt.py
Atari page: http://www.leonik.net/dml/sec_atari.py
YT: https://www.youtube.com/@dmlTPT
