Well, as part of my preparations for the retro display at Lavecon I fixed a display I rescued from work, which used to be part of the CCT system. I have to solder back onto the PCB one of the BNC composite video connectors. (Unfortunately, even though it does 15KHz on the other inputs it can't do so on the VGA connector. Booo!)
Anyway, this display has S-Video input, making it ideal for the C64.
So, this evening I hooked it up along side my LCD TV, feeding the sound and composite video into the TV and S-Video to the monitor.
The colours on the monitor are nicer and there are far fewer "artefact colours", e.g. (look at the thumbnail of the hooded figure in the text box)

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I always thought that the character should be really colourful, but as it turns out he should just be grey under the cowl.
Anyway, S-Video hasn't got rid of the banding, but it is lessened a bit:

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The other thing I noted, which is important for games, is that the TV has a LOT of lag on the composite input. The monitor is a good quarter of a second ahead of the TV! In this image look at the "shooting star" passing through the letters of "CHRONICLES". On the TV it's just reached the top-right edge of the R next to the Moon but on the monitor it's already passed though the R and it's 2/3rds of the way through the H.

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For a shoot-em-up game this lag would be bad for gameplay.
P.S. This monitor doesn't have sound input but there are locations for speakers and the control menu has sound options. There's a header on the board which looks like it may have been for the speaker connection and a location on the board for an input jack to be solder on, so I may try adding audio. This would be very useful. Instead of a jack I may add a twin phono connection instead.
Intro retro computers since before they were retro...
ZX81->Spectrum->Memotech MTX->Sinclair QL->520STM->BBC Micro->TT030->PCs & Sun Workstations.
Added code to the MiNT kernel (still there the last time I checked) + put together MiNTOS.
Collection now with added Macs, Amigas, Suns and Acorns.