|
Mega STE Love
...continued
Getting closer
to High Fidelity The turning point
in my tracker usage came when I discovered The Jukebox, a desk accessory
for playing tracker modules in the background.
In summary, it offered STE and TT DMA replay
at any available hardware frequency (6.25, 12.5,
25 and 50 KHz) and optional processor-shattering
interpolation. This sounded very good, banishing
a lot of aliasing noise and coupled with the
generally higher sample rates further reduced
noise, but even on a Mega STE it would
only work reliably at 12.5 KHz. I settled on straight
25 KHz as a compromise, to get some good treble response
(50 KHz worked occasionally on simple modules). All those tracker
modules I had suddenly sounded remarkably better,
more like High Fidelity Dreams and much better
than BackTrack. I realized I could create my
ideas in Noisetracker then savour them at higher
quality later, no more thinking that Noisetracker's
built-in replay was as good as it got.
![[Screen-shot: The Jukebox]](images/jukebox.gif)
26 September:
Le'ST Get Serious London's Alexandra
Palace was once again to host an Atari
show. In the mid-1980s, Database Publications'
Atari User shows were held here, I only got
to read about them, regretfully. This time it was
on a smaller scale and strictly TOS generation
machines only. Around 800 visitors reportedly
flocked
to the venue on Sunday between 10:00 and
18:00.
Show sponsor
Atari ST User magazine was to the left of the
entrance of the small hall, with its graphics
card enhanced Mega STE as shown in a mouth-watering
review a year earlier. Digital Arts distributor
CGS was to the right, with some serious TT graphics
systems and lovely colour prints from the vector
illustration package, DA's Vector. At the back
of the hall was Compo UK, featuring one of the programmers of its Write On word
processor, Jīrg Zabell. We talked about DMA
data transfer while he tinkered on his TT030
before I blagged half a box of Falcon brochures
from him.
|
![[Image: Falcon030 brochures]](images/falcbroc.gif)
|
English
language Falcon030
brochures, one for hardware
and one for software. See the original software
brochure from the German CeBIT
fair at www.pustan.com/comp/atari/bonus.html
|
![[Image: MyAtari advertisement from st-computer]](images/stcad.gif)
|
MyAtari's
first anniversary promotion
advertisement, designed for
st-computer magazine.
|
To
the right of Compo was 16/32 Systems, purveyor
of PD, games and Lexicor graphics products.
I was half-way through A-Level Mathematics at
this stage. Everyone had to take the Pure Mathematics
papers 1 and 2, while we had the choice to continue
Mechanics 1 with the (obviously) more difficult
Mechanics 2, or the entry-level
Statistics 1. Why make life painful? Of course
I chose Statistics 1, and at this show bought
a copy of the statistical analysis and processing
package, B/STAT from 16/32. On reflection this
was all a big mistake. At least Mechanics was
about something more "real", Statistics
seemed like the biggest load of contrived nonsense
ever... Only weeks before writing this article I
finally threw out the entire manual of B/STAT,
printed in earnest on my new printer but never
read past the first page as we all did
in those days, to make space for something
more useful to me.
16/32 also had a guest,
Yat Siu of Lexicor Software, demonstrating his
professional graphics rendering and
animation products, I chatted with him and he
showed me the incredible speed of the Nova graphics
cards for the Mega STE and TT. In the background
there were 3D animations running from video
cassette, accompanied by very nice synthesizer
music. I wanted to be able to do exactly that
on my Mega STE.
Adjoining the
main hall of the Atari show was a roped-off
"Atari continuation" section of a much larger hall, this was where
I first saw the Falcon in the flesh. System
Solutions had one spinning and zooming a colourful
picture while playing music reminiscent of High
Fidelity Dreams, and JCA Europe (formerly known
as Riverdene PDL) had its new baby Calamus SL
running in colour on a Falcon.
What
is Stereo Master? "Stereo Master
is a low cost, high quality sound sampler for
the Atari range of computers. The sampler cartridge
enclosed in the package plugs into the ROM port
at the side of the computer and allows you to
analyse the sounds, coming in, change the way
they sound using the realtime special effects
or record them from devices such as personal
cassette players, Compact disc players etc.
Once in the computer STEREO MASTERs unique editor
will enable you to edit the sound in practically
any way you can imagine. Once you have the sound
sample how you want it, you may incorporate
it into other programs such as Quartet or play
it using routines supplied for many of the commonly
available BASIC's."
Stereo
Master was always the one for me, I remember
explaining its effects processing capability to Steve
during a GCSE English lesson in 1992, on the
back of a chocolate wrapper (we weren't allowed
to talk in class), and in October 1993 I bought
one second-hand for £10. My mate Mark ordered it
as part of a Microdeal music bundle, didn't
really know what he was getting and found he
didn't need it. In those days even a cheap,
single-effect guitar pedal cost around
the price of a new Stereo Master so you can
see the attraction of the computer software
solution with ten built-in effects. Yes, the
real thing would have been better quality but
school bands weren't made up of audiophiles.
![[Photo: Stereo Master box front and rear artwork]](images/stereom.jpg)
![[Image: Stereo Master explanation]](images/realtime.jpg)
Sampling
drums (mainly from insane speed-metal albums),
looping them and making more backing tapes for
Paragon Bollocks was the first use for my new
sampler. A more scientific application presented
itself when I needed to do some A-Level Physics
homework. The task was to work out what would
happen to a square wave when passed through a
given circuit containing a capacitor. It was
fairly obvious but I decided to go one better
and prove my answer. I figured I could
use Stereo Master's oscilloscopes to measure
the output of my 800XL computer acting as a signal generator,
and I'd actually build the circuit in the diagram
to sit in the signal path. I then wrote a few
lines of Atari
8-bit BASIC to generate a square wave,
using an Atari paddle controller to adjust
the pulse width in real-time because it was
easier than messing around changing Stereo Master's
sampling rate, which I left at the maximum setting
for the best quality measurement. To capture
the result I just pressed [Alternate]+[Help]
to print the screen and I handed in the blocky
print-out as my homework.
![[Image: Schematic for experiment]](images/schem.jpg)
![[Photo: Circuit board for Physics experiment]](images/circuit.jpg)
![[Image: Stereo Master oscilloscope results]](images/scope.jpg)
Soon to
be 18 One year of ST ownership came very
quickly and soon after that my birthday, again.
As an early present from my parents I got a
proper colour monitor, the television set was
not cutting it for medium resolution even with
exceedingly high brightness and contrast settings.
Atari's SC1224, the later models of which had
a reputation for poor brightness, had been replaced
with the improved SC1435 (see Appendix B), the most beautiful-looking
monitor for the most beautiful-looking computer.
Based on the hugely popular Philips CM8833-II
chassis
dressed in dapper Atari styling with just an RGB
video and stereo audio inputs, this was the perfect item to make my
machine look the business. At £179 including
VAT and tilt-and-swivel stand, it was better
value than the Philips as far as ST users were
concerned.
Nothing
is ever easy. When I could finally get a monitor,
Atari had stopped making the one I wanted. Therefore
I settled for the Philips at £199 from John
Lewis in Kingston. For the extra money it had
more video signal inputs (today, it serves my
Mega STE and doubles as a video monitor with
a cable carrying a composite signal from my
PC's graphics card) but no tilt-and-swivel stand
like Atari's SC1435. Unlike Atari's model, the
Philips was designed with a very steeply sloping
underside so if put on a flat surface the screen would face
an upward angle, not what I wanted so I used
the built-in basic stand to prop it up some
way straight again. Under the new monitor was a copy of Computer Shopper,
protecting my lovely computer. Soon I had to slip
a sheet of kitchen foil into the sandwich to
stop the CRT electronics interfering with the internal floppy
drive. Philips was keen to capitalize on its
position as prime choice for gamers and bundled
this monitor with a copy of Gremlin's Lotus
Turbo Challenge 2, for Amiga.
|
![[Image: ST software swap from Philips]](images/stswap.jpg)
|
Did
anyone else waste their time
with this offer? I sent off the
Amiga software as instructed
and never received anything
back, not surprised at all.
One would think for the cost
of sticking a Jiffy bag in every
box and providing a Freepost
address, they may as well have
put some extra floppies
in each box with the ST version
instead. Oh well, I thought Lotus was
overrated anyway, Lankhor's
Vroom was much louder and racier
with howling sampled sound throughout.
|
From Hong Kong
I had also brought back a Sega Game Gear with
a gaggle of games, including a vertical scrolling
shooter that I'd completed while still over
there and one of those dodgy cartridges with
a load of different games packed into one ROM
selected by a button on the cartridge. It was
a gift from a relative (more like, "We
don't play this any more, you keep it").
Being a Lynx man at heart, I sold this for £90
and bought a 520STFM from another mate at school,
saving it from certain demise. It was filthy,
the first thing I did was strip it apart and
wash the plastic parts in detergent and warm
water, every single key-top rinsed by hand.
Added a pair of MIDI cables and then I could
play networked MIDIMAZE 2, now I had a television
set and a separate RGB monitor!
My birthday
would fall on a Saturday this year so I went
shopping for my treat a day early, during
school time on Friday. I knew what I wanted:
Magic
Boy, an unexpected gem of a platform caper with
an insidious hook I discovered in demo form
on one of ST Format 52's cover disks weeks earlier. Tremendously
colourful graphics, slick animation, brimming
with detail, excellent game design and control
(pull down while on a platform and the screen
scrolls up to reveal some of what lies below
- touches like this are simply not found in
your average kid rip-off game), no need to think
twice. I went to GAME in Kingston's Bentall
Centre (see our cover feature in MyAtari 16),
knowing there were still ST games to be found.
![[Photo: Magic Boy box front and rear artwork]](images/magicbox.jpg)
Someone must
have known it was my birthday! One copy of Magic
Boy was on the shelf (with a bonus game inside,
Cool Croc Twins, an uninspiring effort written
in STOS) and there was also the late Atari version
of Zool for just £9.99 which I splashed
out on, too, having read it was STE-enhanced.
I couldn't wait to get home and play these.
Problems! Oh
dear, not again... First of all it took some
force to insert the Magic Boy disk in my Mega
STE's disk drive, I wasn't surprised it refused
to run, thinking the disk was causing alignment
problems. Measuring it against some other disks
I could see it was too wide so took some sandpaper
to rub down one side. Now it slid into the drive effortlessly
but still would not run! The demo version ran
perfectly so it couldn't have been a compatibility
problem with the Mega STE itself, already I
had visions of GAME telling me that was the
last copy left in the country and having to
forfeit the game. As a last resort I tried it
on my 520STFM. Bingo! It loaded successfully
and worked! I immediately made a side-by-side
comparison with the demo version on my Mega
STE. Sure, the STFM was not quite as smooth
in colour range or movement, and its sampled
background music replay was more heavily aliased
than on the STE, but the fact all this was running
on a stock 520STFM (right down to the gradient-fill
sky background, that very hackneyed sign of
a game being Amiga-enhanced from the ST version)
was a marvel in its own right and all was forgiven.
Zool didn't impress
me half as much. After the novelty of the super-fast
hardware-assisted scrolling (which still suffered
slow-down at peak sprite levels) had worn off,
one couldn't help being irritated by the lousy
YM chip music and effects that sounded like
they were made with XBIOS calls. My 800XL
regularly produced infinitely better sounds
with less waveform types at its disposal.
1994 Much
of the computer work I did in the upper-sixth
revolved around my A-Level Art personal study.
In his happy-go-lucky wisdom, my lower-sixth Art teacher jovially
suggested I research computer graphics, which
I did for lack of alternative ideas on
my part. I did no work on it during the
lower-sixth so went through a mad rush come
the upper-sixth. Technically, I had to solve
the problem of how to transfer the graphics
from computer to paper. There were no decent
and affordable colour printers then. My solution
was to use the SLR camera salvaged from my father's
junk yard of impulse purchases with a borrowed
tripod. Having a TTL viewfinder was a godsend
in helping maximize frame area usage. Photography was
a costly method, especially during the trial
and error phase where I worked out the correct
focus, geometry and lighting parameters and found the cheap
photo-labs were cheap for a reason (terrible
contrast, damaged negatives, parts of two frames
on the same print...). Thanks in part to having
a proper RGB monitor, I could take very good
quality screen-shots with a camera, just like
magazines did in the old days.
The most difficult
part was yet to come: the creative process. I wrote
a lot about the differences and parallels in
tools between traditional and digital media,
filling many pages with work from other artists.
Very little original work made it into the study,
merely some bitmap drawings employing traditional
freehand techniques and very limited 3D by ray-tracing. QRT
and POV were not good for beginners due to the
script-based approach to modelling, GFA Raytrace
could only produce 512-colour results and I
still hadn't grasped the basics of graphical
3D modelling, producing nothing more than very
passé shiny balls on chequered or texture-mapped floors!
Apparently the examiners liked it very much
which to me showed their limited understanding
about this subject and failure to notice the
paucity of original work. Once I got my grades
I destroyed the entire book. I also erased the
VHS recording of my Mega STE's RF output while
I worked with some paint programs, made purely
to show I was actually doing some work!
Falcon graphics
breakthrough Too late to have any bearing
on my art studies at school but no less desirable,
the Falcon graphics "killer-app" was
within sight. All the premature talk
of DSP-driven graphics was to be realized in
a cutting-edge new program from Douglas Little, provisionally
titled, Chroma Studio 24 (later to become the
ubiquitous Apex Media). Its morphing engine
would be one of the primary uses of the DSP.
Explaining this to Steve, he asked if he could use
it transform an ugly
witch into a fine wench. "Yes, but only
on the screen."
An ST version
based on PhotoChrome display technology was
mooted...
31 July: 1994
Bristol and London Atari shows A-Levels
now out of the way, time for some chilling out before
starting university. The Bristol and London
Atari shows were on, organized by independent
dealers such as Compo UK and offering visitors
the chance to win a new Jaguar console! I went
to the London show held at the Novotel Hotel
in Hammersmith. I'd not been there since the first show I ever
attended, the superb Atari 90's Show hosted
by Atari itself almost exactly four years earlier. Below is
the floor-plan of that show, quite impressive,
spanning two whole floors.
![[Image: Novotel lower floor]](images/novolo.gif)
![[Image: Novotel upper floor]](images/novoup.gif)
This
1994 show gave a stark indication of how dramatically
the
market had changed,
partitioned into a space that
was mainly the Atari education area on the upper floor
(marked in yellow on the plan). Once over that
shock, things didn't seem too bad at all, there
were many visitors and exhibitors, and lots
of noise! Right by the entrance, we could get
our first taste of the new wave of real
STE games proclaimed by ST Format 60. Obsession
pinball,
X-ile Zone table! Wow! The screen-shots in ST Format
were nothing like this, the extra colours on
screen had been implemented, the table background
design looking a million times better and that
haunting music and super-smooth scrolling...
Players battled it out on Obsession to win that
Jaguar, cries of, "If that was a real pinball
machine I'd still be playing..." and similar
excuses abound. Obsession would be a flagship
STE ambassador and really show up that
over-hyped Chaos Engine.
Meanwhile,
Chris Dillon of Caspian Software handed out
posh leaflets about the forthcoming galactic
shooter, Zero-5. Asking Chris about the
very stylish grey Atari Powerpad controller with
blue buttons he was seen holding in a magazine
photograph, it transpired these were (of course)
originally made for the STE, the more familiar
black and red ones only arriving with the Jaguar.
Ralph Lovesy of Impact
Software demonstrated a preview of the STE/Falcon-only
footie game, Team, with musician younger brother
Greg and artist Jocelyne Daue-Vienne. Ralph
instantly recognized me from the high quality
PhotoChrome-encoded picture I'd sent him on
a disk together with my registration for his
nice STE-enhanced Pac-Man game, Snacman
(in
those days it was fashionable for ST fanatics to
write letters not on paper but in text files
on disk, so we could include other fancy stuff
to feed each other's machines). I had a nice
chat with Ralph and asked him what tracker his
brother used for all those catchy tunes, to
which Ralph enthused about ProTracker. Remember
that name if you don't already know it... I'd
seen it listed in PD catalogues but with so many
things called "Pro" this and "Super"
that, it would take experts and real results
to convince me rather than marketing. I kept
the name in the back of my head.
Show
sponsors
Atari ST User and Atari ST Review (in its
middle phase between Emap Images and IDG Media)
were represented centre stage under the Europress
banner. The September issue of ST User was already
available.
In
the corner between stands 53 and 55 on the above
plan, a team of engineers from Compo UK fitted upgrades and
performed minor repairs on the spot,
while its sales team was in the area of stand 56, where
I bought Jeff Minter's wacky Trip-A-Tron
for just £2 (couldn't quite stretch to the refurbished
Atari SC1435 monitor that was in very good condition).
Goodman International PD library was offering Atari's
Neochrome paint program for £2.95. I already
had a copied version, from a friend's Discovery
Xtra bundle (quite frankly, it was a real cheek
of Atari to sell a machine as expensive as the
Mega STE with absolutely no software bundle),
but this was the pukka boxed article and I had
to buy something at this show, seeing
that Obsession was not yet ready!
No,
I didn't win the Jaguar but at the end of the
day it was a very enjoyable show and there was
plenty to look forward to.
|
![[Photo: Neochrome box front and rear artwork]](images/neobox.jpg)
|
The famous Neochrome
rose, on one of those regulation flimsy
Atari boxes with a clever bit
of origami inside to hold the
media, in perfect condition!
|
University
years Given the city of Manchester's
reputation for rainy days, I entered my first
semester of higher education in October armed
with not only my Mega STE, but also my 520STFM
and entire ST magazine collection (it was heavy,
I can tell you - never again, the latter two).
The first message
I sent after figuring out the departmental e-mail
system was, predictably, a broadcast looking
for fellow Atari users. Among the snide remarks
and flames I got a few sensible replies, from
which I got to know Paul Hudson, a Falcon and
STE owner. We talked about software and swapped
disks, I lent him Wings of Death (which he deemed,
"Too addictive!") and I got my first
experience of Thalion's incredible Enchanted
Land, and ProTracker ST 2.0S (shareware restricted
release).
ProTracker
ST Everything fell in place. ProTracker
ST 2.x was Karl Anders Ųygard's conclusion
of Esion XLI, a fairly ordinary tracker
he released with, "The Ultimate Musical
Experience" (or, "Songs of the Unexpected")
music disk, one that joined the ranks of High
Fidelity Dreams in my disk box when I got it in
late
1993 or possibly even early 1994 (though it actually pre-dated High Fidelity
Dreams by about a year according to the date
in the documentation). It retained the
look and feel of Esion but added 50 KHz stereo
replay and more features than I could hope to
cover here, all very responsive and easy to
use. This was the STE tracker I'd longed
for, it blew away Synchron Assembly's commercial
Audio Sculpture (which could do 50 KHz at the
expense of velocity control, and before anyone
cries about ProTracker "cheating"
with its multiplex technique, I know all about
that and as far as I'm concerned nothing at
the time could touch it for balance of quality,
speed
and features), I was hooked. Perhaps the only
annoying thing was that in Esion, the bottom
overscan worked perfectly, whereas in ProTracker,
it only worked properly on my Mega STE at
8 MHz, at 16 MHz it would flicker no matter
how much I tweaked the NOP setting (NOP = No
OPeration, a "blank" processor instruction
used for timing delays).
Soon to be
19 That time of year again. As usual
I would treat myself to something ST-related.
On the third floor of Manchester's Debenhams department
store was a Silica Systems outlet, where one
could see how a 1 MB Falcon looked when switched
off (You thought it was bad in the days
of Dixons where the Amiga was always running
a flashy demo while the ST next to it just showed
its green desktop...) because the display
model had been sold and with that amount of
RAM couldn't run anything anyway, and sitting
alone on a shelf one of those elusive Philips
CM8833-II tilt-and-swivel stands. Seems like
I'm always in the right place at the right time.
I'll take one of those for £11.95, my good man.
![[Photo: Philips tilt-and-swivel stand for CM8833-II]](images/philips.jpg)
In the run-up
to Christmas I browsed a lot of FTP sites and
came across a nifty Mega STE program called
Booter. Its source code was provided, here are
the first two lines:
; Booter v 1.2
26.10.1993 by Holger Janz ; to boot game
disks at 16MHz from desktop
Make sense? The
author wrote this program (from a need
to improve Microprose Formula One Grand Prix)
to execute floppy disk boot sectors from the
desktop, giving the Mega STE a chance to
be switched up to 16 MHz first! It worked perfectly
with Robocop 3 (a game that really needed some
more speedy processing, though I still hated
it) and many others.
1995 Obsession was
slated for a December 1994 release. Things not
ever being quite so simple, it missed the schedule and
I had to make do with the single full table
demo (Aquatic Adventure) from an ST Review cover-disk.
In
January, the Real McCoy arrived in the post
and I immediately fired it up. The box surpassed
all expectations thanks to the developers' modesty
in the ST Format interview, a great colourful
design, spoilt only by a printing error and
a combination of the British postal service
and inadequate packaging!
When the game
loaded I first tried the Aquatic Adventure table
to compare it with the demo. The ball had been
re-drawn and really looked like shiny chrome
instead of a dull matt grey like in the
demo, and its movement was much faster
and more sensitive! At first, I thought it had
been sped up too far and despaired that after
waiting all this time it was unplayable because
the ball physics had gone hyper and I kept losing
balls. However, I persevered and within a couple
of hours realized this was in fact much more
playable and realistic than the demo version.
I lost all track of time for several weeks.
|
![[Photo: Obsession box front and rear artwork first version]](images/obsbox1.jpg)
|
Obsession
box version 1: True Atari style
construction, squashed and creased
in the post, and a glaring error
on the front due to a Corel
Draw version compatibility issue
adding insult to injury.
Amazingly, the printers didn't
spot it.
|
Easter Came
home by train for a holiday,
then went
back up to university with my mate Martin. We chilled out, ate
unhealthy take-away food, played
Obsession and wandered the streets of Manchester
into the early hours, where we saw people, "In
no fit state to do anything!" as he put
it. Obsession was given the thumbs-up.
Atari World magazine
had been launched while I was at home for Easter,
filling the void left by ST Format's merger
with ST Review, itself having absorbed its sister
magazine, the older Atari ST User three issues
earlier (ST Format declared it was joining
forces with ST Review to bring the best of both
worlds when it was quite obvious what had really
happened, none of the ST Review crew joined
ST Format and many of them instead went on to
Atari World). Atari World's Scandinavian distributor-to-be,
Sven Bornemark, was hanging around comp.sys.atari.st
a lot, and as he was also a reseller for Obsession,
I asked if he could supply the developers' e-mail
contact details, because I had a lot of questions
and suggestions.
Sven was a professional
Falcon music user as well as all-round enthusiast,
his Sven Bornemark Musik shareware catalogue, produced
using Calamus, was full of interesting
software. We got chatting about the scene in
general and I once remarked that I
could do with some extra money, so he suggested
I write for Atari World. Why didn't I think
of that? To be honest I wouldn't ever write
about my hobby for the money, the bottom
line is you can blame Sven that you are reading
this now.
I didn't waste
any brain cells pondering what to write about,
ProTracker ST was the automatic candidate, I was
so impressed yet none of the mainstream British
printed magazines (which were all I'd been reading
until then) had covered it. That was for me
to change.
Just writing
a review wouldn't be enough, I wanted to spread
knowledge of the program and be able to obtain
the full registered version. I wrote my first
draft based on the shareware version I had,
then e-mailed it to the address given in The
Ultimate Musical Experience, with a note explaining
my intentions and inviting corrections. The
message bounced back. Undeterred, I resorted
to snail-mail.
While working in
one of the engineering labs on a particularly
stormy afternoon, a message from Norway entitled,
"Ping!" (anyone who receives an e-mail
from me with this subject title from time to
time, now you know...) came up in my mail box.
This was it! Karl was in favour of my idea even
though he'd more or less stopped working on
the project. He sent me the full registered
version, I then waved a magic wand and arranged
for Merlin PD to be the official (UK, at least)
registration agent. From here it was a matter
of getting my article noticed at Atari World.
Summer The
holiday got off to a good start. Top STE/Falcon
demo crew Aggression finished its STE/Falcon
conversion of Stardust (ironically, from looking
at the stage of visual progress in ST Format
60 Stardust looked to be the one that would
come out first, but as I remember there
was some problem with the UK distributor, Daze
Marketing) and I got my copy in the
post direct from Aggression in Finland
because I'd sent them a crisp £20 note.
Those jolly nice
chaps even included a full copy of Utopos! Totally
delicious, could my STE gaming get any better?
![[Photo: Stardust box front and rear artwork]](images/stardust.jpg)
Spotlight
'95 Show From 10-11 June, Gasteiner's combined Atari and Amiga
Spotlight '95 Show was held at
the Novotel Hotel Exhibition Centre in London.
I went on the Sunday, having worked until 22:30
the night before checking and refining my ProTracker review.
My accomplices
to this show were old school pals, Martin and Steve,
they of musical persuasion (and by this time
Martin was keen enough to have bought his own
STE to run ProTracker, now I was away at university
he could no longer come to hog my machine
all the time!). The show was spread over
most of the lower floor of the plan as shown above.
Near the entrance, HiSoft boasted by far the
most professionally presented stand of all yet
again, housing programming languages, utilities and Microdeal
music and video products. Martin wanted a Stereo Master sampling
cartridge just like mine but they were out of stock.
Merlin PD was
showing off the new Amiga version of
Obsession, to a largely disinterested Amiga
public. To my surprise, Obsession was now packaged
in really lovely new boxes, exactly the
way I suggested to developers UDS with an ASCII art
illustration by e-mail. Whether that was co-incidence
I don't know but I was so pleased I offered
to pay for a new box to replace my tatty old
one. Merlin kindly gave me one for free, as
I had helped with its ProTracker deal. Speaking of which,
Merlin had a spare STE and external floppy drive
set-up, I told Martin he'd be demonstrating
ProTracker with his new tracking skills. He
sat down for a while then creased up with laughter
and his "I didn't think you were serious!"
expression. I then took over and laid down some
tracks, to which nobody paid any attention so
I also gave up. I must have looked more like a curious
and fidgety
visitor than a bona fide demonstrator.
Off to visit
the other stands we went. Nearby, Chris Holland
was doing his Maggie thing. I didn't know him
at the time and I thought Maggie had stagnated
since The Lost Boys left the scene (I even wondered
if the two Maggies were at all related). Around the
other side (there was a long partition separating
the back-to-back exhibitors in the middle of
the hall) ST Format had a stand, as did Gasteiner
with an enormous mountain of Atari scrap suggesting
it was intending to leave the market in a hurry.
I went to the Compo stand and tracked down head
honcho Neal O'nions, also responsible for Atari
World publisher Specialist Magazines Ltd. I
greeted him with a message from Sven then got
to the point: the editor of Atari World
wasn't taking any notice of my article
and here it was on a disk could he please sort
something out thank you very much. Neal was
happy to help and put the disk in his pocket,
never to be seen again as I half-expected! I would still have to
jump a few more hurdles.
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![[Photo: Obsession box front and rear artwork new version]](images/obsbox.jpg)
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Obsession
box version 2: A plain black
box with the artwork on an outer
sleeve, shining with a gorgeous
deep gloss finish giving higher
contrast and more vibrant colours.
The rear text is re-written
and the front Atari STE label
is changed to "made in
sweden" to make the
box more generic because now
the game is also available
for Amiga.
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Got
myself an office job to pad out the summer and
finance the next step in my Mega STE's evolution:
an internal hard disk. The internet as
we now know it was just starting to kick off
but already there was a huge amount of software
to download and we had free access at university,
not to mention my work was demanding fast, reliable
storage. Carrying a fat stack
of banknotes, I re-traced the journey to
System Solutions in East Dulwich I'd taken with
Martin and his friend (Come to think of it,
the guy in the photographs sitting at his STE
at my school art exhibition mentioned earlier!)
at Easter, when they wanted to see
the Falcon running Cubase Audio, a daft route
starting at Wimbledon Station then walking along
the residential back streets of SE22 ("Are
you sure? Who in their right mind would open
a shop here?!"). I bought the Atari Mega
STE hard disk kit (consisting of an internal
SCSI host adapter, replacement drive bay cover
and sundries), a pre-partitioned Quantum
Maverick 540S, HD Driver 3.51 and NVDI 3 to
turbo-boost the GEM display. Other screen accelerators
were available but this release of NVDI introduced
a sorely-needed vector font GDOS. Everything installed
and ran like a dream, I now had one hot-rod
of a machine.
![[Photo: Mega STE hard disk kit]](images/megahdd.jpg)
![[Photo: Mega STE hard disk kit close-up]](images/megahdd2.jpg)
Back at university,
486 PC owners' minds boggled at this Atari with
more hard disk space than their machines. Let's
not forget professional Falcon users of this
era were laying down upwards of £2,000 for AV-rated
performance SCSI drives measured in Gigabytes!
I was not yet
fully satisfied, though. I wanted the hard disk
activity LED on the replacement expansion bay
cover to work, to flash like mad showing off
my new upgrade. The plug on the end of the LED
wire was far too large to fit on the minuscule
socket on the Quantum drive. I sought to resolve
this. Off came the lid, to take the drive
out and down to Maplin Electronics, opposite
the BBC Manchester studios on Oxford Road.
Still no success finding a small plug to match the
socket so I took it back to my flat and soldered
a pair of wires directly on the drive's interface
PCB. Switched on for a few seconds to check the
polarity was correct, then proceeded to re-assemble
the machine. Due to a small oversight, when
I turned the machine over to put in the screws,
the hard disk sub-assembly fell out of the machine!
My heart stopped but in a split-second it was
over, the big 50-way SCSI ribbon cable saved
the drive, bungee-style! These days manufacturers
quote some very impressive g-force resistance
statistics for hard disks but I still wouldn't
like to try them out. To experience such a near-accident
with my first hard disk is something I don't
want to repeat.
At
issue 5, Andrew Wright rose from his previous
position to take over the helm of Atari
World. I'd read his knowledgeable and well-written
articles since the good old Atari ST User days and he
was definitely the one for the job. He was a
hard-as-nails editor (but one of the friendliest
people you could hope to meet in person as I
later found out) and my article submission was
met with no response, until I got the help of
other contributors on the magazine who pestered
him, to his bemusement, and (from a tip-off)
I reduced the article size by 60%. In early
December I finished my second draft and within
a few weeks
finally received a very succinct reply confirming
acceptance!
1996 Some
time around January I took a stroll from my
flat to the local newsagent, good timing, as
the new, February 1996 issue of Atari World
was out. At the bottom of the front cover was
the word I was looking for!
![[Image: Atari World cover]](images/ptreview.jpg)
![[Image: Atari World 10 cover and ProTracker review]](images/aw10pt.jpg)
Sadly, the next
issue of Atari World would be the last. Yet
another quality magazine left us, it didn't
even make one year. That left ST Format as the
only printed magazine available in the UK, itself
to close in October with a rather unpalatable final
cover price of £4.50.
I first met Denesh
"CyberSTrider" Bhabuta, one of my
Atari World insiders and ProTracker article
protagonists, at a post-Atari World sorrow-drowning
session. Originally a Mancunian lad himself,
he was passing through town and joined a group
of us Atari junkies for a drink at a pub in
Fallowfield, Manchester. He brought along
a load of his old Atari goodies to sell
(when is this guy ever not selling something?!),
among which, of chief interest to me, was a
Vortex ATonce-386SX PC emulator board. These
could be bought new from Silica Systems but
at a prohibitive price for what would be just
a gadget, a "fun" feature. In
an e-mail prior to our meeting I'd asked Denesh
whether this was the Mega STE version, he wasn't
sure and let me borrow it for testing.
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![[Photo: ATonce-386SX box]](images/386sx1.jpg)
|
Looking
good, more beef for my machine...
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![[Photo: ATonce-386SX board]](images/386sx2.jpg)
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Alas,
it was not the Mega STE version
inside the box. No Technologie
und Zukunft for me.
|
![[Photo: Mega STE at university halls]](images/megauniv.jpg)
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The
sign below Bruce is Swedish
for, "Support Atari - shoot
a PC!"
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![[Photo: Mega STE on table]](images/mster1.jpg)
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The
world's greatest looking computer!
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