

To Create or Edit A Meter Track:

-Select Meter Track from the Inspect menu.
-Select an empty Track to create Meter changes on, or an existing Meter Track to edit.
-Both Click on the Track Number of an existing Meter Track to Instant Inspect it.


To Inspect a Meter Track Using Key Commands:

Press Shift M.

It is only possible to select an empty Track or an already existing Meter Track.  Once a Track has been selected, the first page of the Meter Pages appears.The Meter Pages (similar to the Tempo pages) are a continuous paired column of entry slots.  Each entry has a Time, a Display Meter setting and a Metronome Meter setting.

There are 4 pages with 20 settings per page for a total of 80 possible Meter changes in a song file.  Along the top of the Meter Page, there are two buttons which let you scroll through the pages, Next and Previous.  If more than 20 Meter entries are inserted, the list continues on the Next page.  To view the others, Click on Next.

FIG17.IMG    


To Insert A Meter Entry:

-Left Click on the Arrow to the right of each Time/Meter pair to enter a Time and Meter.  Each time you Click, a new entry will be inserted.
-You can insert between two existing entries or just after the last displayed entry.  When inserting between existing entries, a duplicate entry is inserted and all others below it move down.


The Meter box contains two separate Time Signatures: the first one is the Display Time Signature, the second allows you to adjust the Metronome Click Time Signature. The Time is displayed as Measures (for example, the number 0006 entered into the Time box refers to measure 6, not beat 6).  Another point to be made is that the Meter Track must have a starting Meter; it remains at 0001 (or . . . 1 for Lead-in settings) and can not be removed.


To Edit The Time & Meter:
-Click on each digit of the Time.
-Click on Meter values to change them.
-Each digit in the numerator can be set.
-Step through the denominator choices.
-Right mouse button increments.


 
1/Measure at which the Meter will change  
2/Click on each digit to set Display Meter setting
3/Meter settings divider
4/Click on digits to set Metronome Meter 
5/Click on Arrow to insert or delete entry 

~~~~~~> FIG18.IMG

When you Click with the Right button, you can delete any of the settings that have been entered.

To Delete a Meter Setting:
	
-Right Click on the Arrow next to the Time/Meter you want to delete.
-All settings below that will move up.  The Time settings of the remaining entries will remain the same.

To Save A Meter Track:

-Click the B+ExitB- button.
-Select a Destination Track to store your Meter changes.
-Click the Right mouse button.


The Meter Track is now stored on the selected Track and the letter m appears next to the Track Number to indicate the Track is a Meter Track.


Only one Meter Track may be active at a time, as the Meter Track affects the Meter display of the whole song, not just the Meter of an individual Track.  A dialog box will inform you if you attempt to have more than one Meter Track active.  It then automatically chooses the Meter Track located on the highest numbered Track.  You can simply Deactivate the Meter Tracks you don't want to use so that only one is active at any given time.  

Meter Tracks are Activated and Deactivated by Clicking on the button in the Channel Assignment Column.

You can create a Meter Track while in Beats Mode, but it will not have any effect until Measures Mode is set in the Meter/Metronome dialog box.







~~~~~~~~~~+++++++++==========SECTIONS========++++++++++~~~~~~~~~~


Up until this point, we've discussed the operation of the program as a linear recorder, using the multi-track tape recorder as a reference.  Now we're going to begin looking at the program as a Section Sequencer.




---------------------------------------------------

UNDERSTANDING SECTION MODE
----------------------------

When using Linear Tracks every Track starts from the same time value (0001|01.00 or a set Locate Time).  When you start the sequencer, all Linear Tracks play from the same beat, and as the Counter advances, any information on the current tick is output from any Tracks that have information recorded on that tick.  Below is an example of Tracks 1 and 2 recorded.  When you Click Play, you will hear 4 blank measures, and the bass and chords will start to play.  The Channels are shown as separate lines in each Track to clarify later examples; only Channels 1 and 2 out of the possible 16 are shown.

FIG19_29.IMG
FIG19A.IMG


Section is like a frame between two times: Start Time and End Time.  Let's create a Section using Tracks 1 and 2.  Keep in mind, no matter what we do to the Section, the original recording is still stored between measures 0005 and 0009.

A Section is a two-dimensional "slice" of music.  It consists of music between a Start time and End time (the first dimension), on one or more Tracks (the second dimension).  Any events that occur between the Start and End times on the selected Tracks are included in the Section.  Sections can also be used as Timepairs only, for use in defining Regions.  This does not require that any Tracks be selected.




To Switch To Section Mode:

Left Click on the Cash Register icon to switch from Register Mode to Section Mode.
There are 100 different Sections you can define, from 00 to 99.




To Select A Section Number:

1 Click on the Section Number digits.
2 Right mouse button increments.
3 Left mouse button decrements.

The Start and End Times now represent the Start and End of the Section, not the Locate Times. Adjusting the Start Time sets the Start point of the Section, adjusting the End Time sets the End point. Click on each digit to set the Time.

The End Time defines the End of the Section but is not included in the Section.  In other words, the Section begins at the Start Time and continues up to but not including the End Time. This is so that Section End Times can be set to the first beat of the measure after the Section and not make the Section one tick too long.




To Create A Section:

-Select one of 100 Sections available (the default Section Number is 00).
-Set the Start Time for the Section.
-Set the End Time for the Section.
-Select the Track(s) to include by Clicking in the Track Name area.


You can select up to !!! 24 !!! Tracks to include in the Section.  
While in Section Mode, all the Tracks included in the Section are On (Unmuted).  All other Tracks (except Tempo and Meter Tracks) are Off (Muted).
You can select any Track Type except Notepad Tracks to include in a Section.  However, Tempo and Meter Tracks are seldom included in Sections.  Chain Tracks are sometimes included in Sections for the purpose of nesting Chains (this is explained later in this chapter).  In general, only MIDI and Shadow Tracks are included in Sections.




To Assign A Track To A Section:

Click within the Track Name area.
The Track will reverse highlight, and be unmuted.



To Remove A Track From A Section:

Click on a highlighted Track.  
The Track will be muted.




It is possible to give each of the 100 Sections a name of up to 8 characters.

To Name or Rename A Section:

-Select the Section Number.
-Shift Click in the Name box to the right of the Section Number.
-Type in an 8-character name (use Backspace and Esc when necessary).
-Click OK To Select A Named Section:
-Click in the Section Name box.
The next Section that has been named will be selected.

*Right Clicking will select the named Sections in ascending order.

*Left Clicking will select the named Sections in descending order.



To Review, a Section consists of:
//Number (00 - 99)
//Name
//Start Time
//End Time
//Included Tracks




Let's step through creating a Section using the example diagram shown on page Example diagram 18???.
We have recorded chords on Track 1, and a bass part on Track 2.  From the counters shown, we are in Measures Mode, both parts originally start around measure 5 beat 1 (0005|01.00) and end before measure 9 beat 1 (0009|01.00) (the end time defines the End of the Section but is not included in the Section).  We'll call this part our Verse.  We're going to create a Section, using these 2 Tracks, name the Section, then listen to it.

Select Section Mode.  The Cash Register icon is replaced by the Section icon, an eighth note with a repeat symbol on either side.

FIG20.IMG

Since Section 00 is the default, we'll use that one.


-Define the Start and End Times for Section 00
-Start 	=  0005|01.00 
-End 	=  0009|01.00 

Click on Tracks 1 and 2 to include them in this Section....

!!!!Name the Section "Verse"!!!!

To preview this Section, activate Auto-Locate and Click on Play

FIG21.IMG
FIG22.IMG    
FIG23.IMG    



/))> Setting Section Times:

>FIG24.IMG

1:Click on individual digits to set times
2:Section Number (00-99)
3:Section Name
4:Section Mode Buttons
5:Start Time
6:End Time
7:Click Arrows to set time to the current Counter Time

Click on the Arrows with the Left button to set the exact time, or with the Right button to set the time rounded to the nearest beat.

In Section Mode you still have the ability to Auto-Locate by Clicking on the Auto-Locate icon.

Make sure the Start Time is less than the End Time. Otherwise the Section will be given a length of 00000.


---------------------------------------------------------------

SECTION MODE BUTTONS
---------------------

When you switch to Section Mode, the Register Punch-In/Out Times are replaced with three buttons which assist you in creating Sections when in Section mode or Cycle Record Mode (described below).


Section Mode Buttons\____> Find New

Searches through the available Sections and finds the next empty Section (one with an End Time equal to the start of song, 00000.00 in Beats Mode, no Tracks included).


Section Mode Buttons\____>Make Next

If Left Clicked, finds the next empty Section, and sets both the Start and End time of the new Section to the End Time of the current Section.
If Right Clicked, finds the next empty Section and creates a new Section 
which contains the same Tracks as the current one, and sets the Start Time of the new Section to the End Time of the current one.  You are automatically presented with a Section Length dialog if that Safety is checked.


Section Mode Buttons\____>Copy to Next

Finds the next empty Section, and copies the current Section's Start and End Times, Included Tracks, and Section Name to the new Section.

To name a Section or a Track when in Section Mode, you can only Shift Click.  Both Click is not available because it conflicts with taking Tracks in and out of the current Section.When you Keep a Track in Section mode, it automatically includes that Track in the current Section.If you try to Play a Section of zero length (End Time less than or same as Start Time) it will prompt you for a Section Length. (This is shown in Cycle Record Mode -- see below).

You can reset a Section to empty (Start and End Times cleared to 0001|01.00 or 00000.00, all Tracks removed from Section) by Alternate Clicking on the Section Number.

Whenever a Track is Deleted, it is removed from any Sections in which it was included.


--------------------------------------------------------------------

Cycle Recording
----------------

Cycle Recording is a feature which allows you to create a Section by looping between the Section Start Time and the Section End Time.  When the End Time is reached, it jumps back to the beginning of the Section.  Many drum machines record drum patterns in a similar fashion.  The Cycle Recording found in this program adds many possibilities to that basic "pattern" concept.


To Start A Cycle In Cycle Mode:

)The sequencer must be in Internal Sync. 
)Left Click on the Cycle button (below the Record button).
)Select a Section to Record in (00 is the default).
)Click on Play or Record.
)A dialog box appears asking you for a Section Length (02 is the default).
)Type in 2 digits.  This value is the length on the Section in measures in Measures Mode, or beats in Beats Mode.

Whenever a dialog box asks you for a number, if you only need to change the last digit, just type that digit.  Otherwise, either press Backspace or Esc, then type in the number.

)Click OK.

The current Section (00-99) is played repeatedly.

Watch the Counter as it goes around.  When it gets close to recycling, get ready.  Now play something on your MIDI instrument.  The Keep button will light up.

?? you have anything in the Keep Buffer when the End Time is reached, it will be stored to the next empty Track.  That Track will be named with a "Take" number, and it will be included in the Section.  This can continue until you run out of empty Tracks, or you reach the limit of 24 Tracks per Section.  If you don't like what you did on an earlier Take, you can remove any Track from the Section by Clicking on that Track Name, without Stopping the Cycle.  You can easily remove the most recent Take Track (the one the Track Pointer is on) by pressing Undo on the keyboard.  Pressing Undo a second time will include the Track back into the Section.

If you make a mistake and want to prevent it from becoming a Take Track, you can wipe the Keep buffer by pressing _Alternate Spacebar_ before the end of the cycle.

If you have played a part you wish to Keep on the last cycle, wait until the next cycle begins and the Keep button dims before Stopping.  There is no way to perform a Keep before the end of the cycle.

When you want to stop the Cycle, Click Stop.  The Cycle Keep dialog appears automatically, offering you 3 choices:
		 
)Clean Keep
)Semi-Clean Keep
)Rename Only.

__________Clean Keep: 
Renames all Tracks (erases Take # names).
Deletes all Take Tracks you removed from the Section (not highlighted).
Mixes all included (highlighted) Tracks to the original Take #01 Track.
If you're using a MidiPlexer, the mix will be done to a separate Track for each Port.

__________Semi-Clean Keep:
Renames all Tracks.
Deletes all Take Tracks you removed from the Section (not highlighted).

___________Rename Only:
Renames all Tracks.

If a Track is not included in the current Section when it recycles, then if you add the Track to the Section you won't hear it play until it recycles again.  If you remove the Track from the Section and add it back in during the same cycle, it will start playing again right away.
You can add any linear MIDI or Shadow Track to the Section to listen to while you record.  Just Click in its Name area.
When the End Time is reached in Cycle Mode, all Notes currently On get shut off so that there are not any "hung Notes" in the recording.  This may cause the recording not to play back as desired.

if so, you may want to try recording linearly for those parts.


---------------------------------------------------------------

Cycle Take Mode
----------------

When recording a Cycle, there are two ways you can look at what you are doing:

(1) You are recording a part and each time around the Cycle, you are adding to that part to make one final part; or
(2) You already have parts recorded for this Section and now you want to add a new part such as a solo, and you want to try to get it right by playing more than once. You don't want to have to stop to turn off each Take Track before playing it again.  Alternate Take Mode will record the current Track, then turn it off so it doesn't confuse you the next time around when you try another Take.

To Select A Cycle Take Mode:

-Select Cycle Take Mode from the Options menu.
-Click on either Layered or Alternate Take mode.

_Layered Take mode_ Keeps a Take and turns the Track ON (most common).  
_Alternate Take mode_ Keeps a Take and turns the Track OFF, and is used when doing multiple takes of the same thing; the results can then be compared.

If you are in _Alternate Take Mode_ and you Stop when none of the Take Tracks are included in the Section, the Rename button will be the default in the Cycle Keep dialog so as to not inadvertently erase all of your Takes.  In all other cases, the default is the button you used when you last chose a Cycle Keep type.

---------------------------------------------------------------------

Quantized Record
------------------

Not all musicians play perfectly on the clock value all the time.  The Quantizing feature was discussed Chapter 4.  Its function is to move Notes to an exact tick value (for example the nearest sixteenth Note).

It is also possible to Quantize the information as you are recording it.  Quantized Record is mainly used for, but not limited to, Cycle Recording.  
If each Take is Quantized as it is recorded, it will play back Quantized when the Cycle repeats. 

Any Quantization done while recording is permanent and can not be undone.  You may want to record with No Quantize, and use _Quantize Track_ in the Edit menu if you are unsure what Quantization setting will be most appropriate beforehand.
Quantized Record is set by Clicking on the QUANT REC indicator box.  On color monitors, values other than OFF are shown in red to remind you that what you are recording is being Quantized.



Quantized Record value settings are shown in the table below:

OFF	= 	No Quantize
4  	=	Quarter Note 
4T	=	Quarter Note Triplet 
8  	=	Eighth Note 
8T	=	Eighth Note Triplet 
16  	=	Sixteenth Note 
16T	=	Sixteenth Note Triplet 
32  	=	Thirty-Second Note 
32T	=	Thirty-Second Note Triplet 


FIG25.IMG

Separate Quantized Record settings are remembered for Cycle Record and linear recording.  These are saved with the Song file.
Quantized Record uses the Shift Attack algorithm (see Quantize Method in Chapter 6).  While Quantized Record will work in linear recording, there is no functional difference between using Quantized Record and Quantizing after Keeping (except for the number of steps involved), so if you prefer Move Note for linear recording, record with No Quantize and then use Quantize Track after Keeping.

In Cycle Recording, any side effects of quantization are audible as soon as the loop recycles, so you can mute the old take and re-do it if you're not satisfied with the quantizing result.

The Quantization value is "locked in" when you re-cue, or when the loop recycles in Cycle Record.  Thus in linear recording you must stop to change the quantize amount, while in Cycle Record each time around the loop it Keeps to a new Track and each of those Tracks can be recorded with a different quantize amount.  Remember that after changing the value you must wait until the cycle repeats before it takes effect.

Quantized Record references the Section Start Time, Locate Start Time, or Punch-In Time (whichever is relevant) to know where the first quantize point falls.  As long as you set these Times to exact bar or beat boundaries, youll be OK.  But if, for example, you set your Punch-In Time to 0005|02.93 and set Quantized Record to 16, Note On events will get quantized to .93, .21, .45, and .69 (instead of .00, .24, .48, and .72).    

Notes For Cycle Recording:
In Cycle Record, the automatic Keep is performed slightly before the loop recycles.  Specifically, it occurs at half the quantize amount (ie, .48 at "04" to .04 at "48") before the end of the Section (if "NQ" is in effect, it occurs 4 ticks before the end of the Section).  Anything you play after that point will be recorded at the restart of the Section on the first tick of the next Take.
When a Note is played before the End of the Section and held onto around the Cycle, then the related Note Off always occurs at the End of the Section regardless of when you let go. Be aware that this may make some Notes sound like they got "chopped off".



---------------------------------------------------------------------

record filters
---------------

Just below the Quantized Record setting, there is a setting which allows you to Filter MIDI Recording.  You can choose to record all events which are enabled in the MIDI Input Filters (see Chapter 6), just Note events, or no events at all.

The picture below shows the interaction of the Input Filters (in the MIDI menu) and the Record Filter, and how they affect the flow of MIDI information through the program.   

FIG26.IMG


There are 2 Record Modes:

1.All Events
2.Notes Only


There is 1 Rehearsal Mode:
Rehearsal Mode  


RECALL.IMG   
RECNOTES.IMG 
REHERSE.IMG  

If you Left Click on the indicator, you will switch between the current Record Mode and Rehearsal Mode.  If you Right Click on the indicator, you will switch between the two Record Modes.

On color monitors, the REC NOTES ONLY and REHEARSAL MODE settings are shown in red to remind you that you are not recording All Events.

There are a number of uses for the Record Filters in Cycle Recording and Linear Recording.  


*Filtering Controllers
Recording Note Events Only can keep Aftertouch Events recorded on different Takes from "fighting" each other (first one Track sends an aftertouch event, then another Track sends a completely different value, then the first Track sends another, etc.).  It is also a quick way to disable Aftertouch when you don't want to also record other controllers.    

*Finding Drum Note Assignments
You're Cycling and have recorded a Kick and Snare, and now want to record Hi-Hat.  But you don't remember what key Hi-Hat is assigned to. Turn on Rehearsal Mode, play keys until you find the Hi-Hat, then turn off W *NK*Rehearsal Mode and play the part.

*Finding Patches
Along those same lines, Rehearsal Mode could also be useful for trying different patches until you find the one that fits the part.

*Rehearsing Before Recording A Take
You can play along with parts already recorded.  In Cycle Record, if you don't want to have every Take saved to a Track, turn Rehearsal Mode on, rehearse, then turn it off and record the part.  You can do this without stopping the sequencer.

Don't forget the basic concept of Barefoot Software Sequencers; you're always Recording so you don't lose a take.  With the ability to "turn off" Recording using Rehearsal Mode, you can Rehearse until you play the part the way you want it, but you may miss a "perfect" take.  If this is your style, you may want to Record in Alternate Take Mode.  Also, in Key Command Macros in Chapter 6 there is a discussion of creating an "Instant Retake" Macro that allows you to override "Auto-Keep after Record" by automatically wiping the Keep Buffer, Stopping, and Recording again.  This way if you want to retake a Track you don't have to press Stop, and you don't have to mute or delete the bad take that would have been Auto-Kept.


-----------------------------------------------------------

Inspect Sections
-------------------
You can see all of the Sections by selecting Sections in the Inspect menu. 

FIG27.IMG
    
This screen is not an editing screen.  Its purpose is to provide an overview of all defined Sections.  The Inspect Sections Page shows you each Section's Number, Start and End points, Section Name, and a list of Tracks assigned to it.  A * is displayed next to any Section that has one or more Tracks assigned, or has a non-zero duration.  You scroll through all 100 Sections ten Sections at a time by Clicking on the Previous and/or Next buttons at the top of the screen.  When you've completed your review of the Sections, Click the Exit box to return to the Main Screen.